CRIMINAL BEHAVIOUR:COOPER AND MACKIE STUDY Flashcards
AIM
> AIMED TO SEE WHETHER VIDEO GAMES HAD MORE EFFECT ON VIOLENT BEHAVIOUR THAN TV DID ASSUMING VIDEO GAMES ARE MORE ACTIVE.
COMPARING THE EFFECTS ON THE PERSON PLAYING AND THOSE WHO WATCHED OTHERS PLAY.
ALSO IF THERE WAS ANY GENDER DIFFERENCES.
HYPOTHESIS
THAT PLAYING AGGRESIVE VIDEO GAMES WOULD HAVE MORE OF AN EFFECT ON VIOLENT BEHAVIOUR THAN PLAYING OTHER GAMES.
SAMPLE
84 9-11 YEAR OLDS FROM NEW JERSEY ,USA
EXPERIMENT TYPE
LAB
EXPERIMENTAL DESIGN
INDEPENDENT
>DIFFERENT PAIRS OF CHILDREN ALLOCATED TO EACH GAME
>IN EACH PAIR ONE CHILD PLAYED WHILST THE OTHER WATCHED
>SWAPPED AROUND IN SECOND TRIAL SO EACH CHILD HAD A CHANCE TO PLAY.
IV
THE TYPE OF GAME PLAYED
>NON-VIOLENT VIDEO GAME
>VIOLENT VIDEO GAME
>PAPER AND PEN MAZE GAME
DV
AGGRESSION LEVELS DISPLAYED BY CHILDREN AFTER PLAYING THE GAME
>MEASURED IN TWO WAYS
>WAY ONE-COVERTLY OBSERVING HOW LONG CHILDREN PLAYED WITH A CERTAIN TYPE OF TOY
>WAY TWO-TEST ACTIVITY-HOW MUCH CHILD WOULD PUNISH AN IMAGINARY CHILD FOR BEING NAUGHTY MEASURED BY HOW LONG THEY PRESSED DOWN A BUZZER FOR. TO MEASURE INTERPERSONAL AGGRESSION.
PROCEDURE
AT THE END THEY COMPLETED A QUESTIONNAIRE ON THEIR EXPERIENCE OF THE GAME THEY HAD BEEN ALLOCATED.
FINDINGS
> PARTICPIANTS WHO PLAYED THE VIOLENT GAME SPENT MORE TIME PLAYING WITH THE AGGRESSIVE TOY THAN THOSE WHO PLAYED THE OTHER TWO GAMES
THE TYPE OF GAME PLAYED HAD NO EFFECT ON HOW MUCH THE CHILD WANTED TO PUNISH TEH NAUGHTY CHILD
THAT THEY PLAYED MORE WITH THE VIOLENT TOY(ESPECIALLY GIRLS) BECASUE OF A LEVEL OF IMITATION.
WHAT THEY OBSERVED IN THE GAME HAD SOME IMAPACT ON LEARNED BEHAVIOUR.
EVALUATION
-LACKED ECOLOGICAL VALIDITY-CARRIED OUT IN AN ARTIFICIAL CONDITIONS
-SAMPLE NOT REPRESENTATIVE OF OTHER CULTURES OR AGE GROUP
>ONLY IMMEDIATE EFFECT OF GAMES TESTED-REALITY EFFECTS ARE GREATER EFFECT OVER TIME.