Course Recap Flashcards

1
Q

Intentional design for environment

A

-minimizing pollution
-minimizing the mass cycle for every product
-minimizing the energy cascade in the system and maximizing efficiency
-minimizing waste
-minimizing life cycle impact

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Three Is of design

A

Identify, implement, invent

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Identify

A

Empathize:
involve end user and experts
- immerse: experience what your user/audience experiences.
-observe: view users and their behavior in the context of their lives
-Engage: interact with and interview users throughout both scheduled and short intercept encounters,
-research

Define/identify need and project requirements
- need statement
- identify requirements: functions objectives and constraints
-identify stakeholders and existing solutions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Invent

A
  • Concept generation: ideation
    (Mental process if going wide in terms of concepts and outcomes. Ideation provides the fuel for building prototypes and driving innovative solutions)
  • Concept Testing
    (What should you test, minimum viable product, low fidelity prototypes, test riskiest assumption first, involve end users and experts
  • Concept selection
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Implement

A

-Implement strategy development
- Implement strategy execution
- Solicit Feedback- involve end-user and experts

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

When is the cycle done?

A

-If it is a cycle.. are you never done?
-Does iteration stop before reaching an ideal solution?
- Design team could always come up with a better design (if you had more time or more resources)
- They could always find a better solution in future (more scientific knowledge, improved technology)
-To bring a new piece of technology into being we must always STOP our iteration design process and move on to actual implementation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Need Statement

A

A way to address problem in/for population.
A way to address problem in/for population that outcomes.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Solution dependent

A

Pre-defined/implicit solution

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Solution Independent

A

Possible solutions, but not defined

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Scoping

A

Vary scope for problem and population in different combinations

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Functions

A

What the trchnology must do to meet the need
All of the functions that the technology must be able to fulfill to be considered a viable solution
Binary yes or no
Quantify if possible

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Objectives

A

What the design solution should be ideally
Form maximize or minimize, quantifiable with units
If you have >1 possible solutions that meet functions and constraint, objectives are used to choose the best solution

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Constraints

A

Externally applied, what the technology must be or do.
Binary yes or no (if solution is ineligible)
Major constraint Areas

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

PPM: Plan

A

Stage 1: Project Planning
1) graphical work breakdown structure
2) Tabular work breakdown structure
3) Network flow diagram and or Gantt chart
Stage 2: Project Plan Analysis
1) Critical Path
2) Resource Modification
Stage 3: Project Plan Management
1) Risk management
2) Ongoing management

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Graphical work breakdown structure

A

Graphical work break down structure: capture all work that needs to be completed.
Hierarchical decomposition around deliverables and associated project goals
Divide project into manageable components

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Dependencies

A

Network flow diagrams: great for finish-start dependencies
More complex dependencies and long projects difficult to model with Network flow diagrams -> Gantt Chart
Finish to start (FS)
Start to start (ss)
finish to finish (FF)
Start to finish (SF)

17
Q

Stakeholders

A

Any party who may have an interest in a product/project or will be affected by its outcomes
All stakeholders have the capacity to support, be neutral or resist

18
Q

Does cycle and flow of money identify all stakeholders

A

No

19
Q

Solution Landscape

A

Ideal corner depends in criteria.
Example cost vs benefit (lower cost, higher benefit, ideal corner is bottom right)

20
Q

Ideation techniques

A
  • Brainstorming
    - origional
    - modification
    - brain writing
  • Mind mapping
  • Scamper
  • Heuristic Ideation Technique (HIT)
21
Q

Summary of Ideation Steps

A
  1. Functional/structural decomposition
  2. Ideation for each part of the problem
    - brainstorming
    - mind mapping
    - scamper
    - hit
  3. Explore various combinations via morph chart
22
Q

Graphical Selection

A
  1. Identify “ideal corner”
  2. Draw solution selection line
    - ideal corner: top left or bottom right y=x
    - ideal corner: bottom left or top righht y =-x+ ymax
  3. Move solution selection line towards ideal corner
  4. Last solution to be intersected is best
23
Q

Once you select solutions

A

1) prototype: build a minimum model to test one assumption/prove a concept
2) measure/evaluate
3) Learn: adjust solutions as needed
4) Move on to the next most risky assumption

24
Q

5 Categories of prototypes

A

Works like: may not look or feel like final product, but functions the same way
Feels like: made of similar material but does not function like the final product
Is like: combination of works like and feels like but still needs iterating specifically with respect to looks
Looks like: shape, color, size, and or packaging like final product. Does not need to work
Looks like/ is like: model looks like and works like the final, may still need iterating

25
Q

Physical and hardware prototyping resources

A

Low fidelity
- sketch the product
- piece of material
- cardboard, tape, scissors to build product
- wood and hand tools
Medium Fidelity
- CAD/CAM modelling
- 3D printers
- Arduino’s and Breadboards
High Fidelity
- Machining and Manufacturing

26
Q

System thinking

A

Is a way of exploring and developing effective action by looking at connected wholes rather than separate parts

27
Q

LCA Databases

A

-Needs
-ELCD
-ECOINVENT
-Soca
-USLCI
-Agri-footprint
-EXIOBASE
-ARVI
-GABI
-PSILCA
-ESU- World Food
-USDA