Core Content 2 Flashcards
Name three ways you can identify problems that might occur when a person is using a product
Testing
Observation
Surveys
Define inclusive design
Designing for the widest possible audience
What are anthropometrics and how do they help design ergonomic products
Average group sizes for different groups of people
Product caters for the majority of people by fitting them, increasing profit
Name three concepts associated with the colour blue
Sadness
Inspiration
Serenity
Name three concepts associated with the colour brown
Earth
Reliability
Wholesomeness
Name three concepts associated with the colour black
Darkness
Evil
Night
Name three concepts associated with the colour grey
Neutrality
Professionalism
Dullness
Name four concepts associated with the colour pink
Youthfulness
Femininity
Love
Playfulness
Name three concepts associated with the colour yellow
Joy
Summer
Hope
Name three concepts associated with the colour red
Passion
Anger
Blood
Name three concepts associated with the colour purple
Magic
Royalty
Mystery
Name four concepts associated with the colour green
Nature
Luck
Jealousy
Tranquility
Name three concepts associated with the colour orange
Enthusiasm
Fascination
Happiness
How can usability be considered when designing prototypes
Sizes Maternity Elderly Children Work clothes
Name four emerging technologies
Artificial intelligence
Biometrics
Virtual reality
Drones
Describe the advantages of artificial intelligence
Greater accuracy and efficiency
Faster
Can do mundane jobs
Describe the uses of artificial intelligence
Inbox and spam sorting Web transactions Fly planes Drive cars Car manufacturing
Describe some disadvantages to artificial intelligence
Treat to employment
Out of our control
Describe some advantages to biometrics
Faster
Good security
Describe some uses of biometrics
Automated passport checks
Fingerprint scanners
Describe some disadvantages to biometrics
Threat to security
People change
Sometimes doesn’t work
Describe some advantages to virtual reality
Enhances experiences
Safer than physical experiences
Can access experiences anywhere in the world
Describe some uses for virtual reality
Training purposes
Pilots- emergency routines
Video games
Describe some disadvantages to virtual reality
Expensive
High trained maintenance workers
Not as good as reality
Describe some advantages to drones
Increase accessibility
Transport
Not too expensive
Describe some disadvantages to drones
Job loss
Weather dependent
Need a driver
Technical error
Describe some uses for drones
Retail
Manufacturing
Courier roles
Explain the term finite
Something in limited supply that can’t be replenished when it inevitably runs out
Name two methods of non-renewable energy
Nuclear
Gas/coal/oil
Explain how nuclear energy is produced
Nuclear fusion generates heat Makes steam Turns turbines Turns generators Electricity distributed
Explain how gas/coal/oil energy is made
Fuel is burnt to generate heat Makes steam Turns turbines Turns generators Electricity distributed
Name seven sources of renewable energy
Hydroelectric Wind Solar photovoltaic Tidal barrage Geothermal Wave Biomass
Explain how hydroelectric energy is made
Dam traps water
Water released turns turbines
Turns generators
Electricity distributed
Explain how wind energy is made
Blades designed to catch wind
Turns turbines using gears
Turns generators
Electricity distributed
Explain how solar photovoltaic energy is made
Photovoltaic cells convert light to electricity
Explain how tidal barrage energy is made
Barrage across estuary
Turbines tune with tidal change
Turns generators
Electricity distributed
Explain how wave energy is made
Waves forces air up cylinders to turn turbines
Turn generators
Electricity distributed
Explain how geothermal energy is made
Cold water pumped through heated rock
Steam turns turbines
Turns generators
Electricity distributed
Explain how biomass energy is made
Fuel burnt to generate heat Makes steam Turns turbines Turns genetics Electricity distributed
Name four principles of fair trade
Living wage
Working conditions
Working hours
Access to safety equipment and training
Considering usability
Who what when where why
Considering stakeholders
Primary user initial wants/needs
Other stakeholders
Ongoing stakeholder feedback
User testing
Wider considerations
(Achiest) Aesthetics (colour, maths, brand) Culture (tradition, age, preferences) Health/welfare (injury, comfort) Inclusive design (anthropometrics) Ethical employement (fair tarde, globalisation create/destroy jobs) Sustainability (throwaway society, waste management, sources) Technology (age, cost, enhancement)
Analysing products (SAF)
Aesthetics
Function
Scale/method of production
Consumer choices (Nerp)
Necessity of gadgets
Energy efficiency/reducing consumption (heating, cars, electricity)
Reusable/recyclable products
Minimal packaging
Producer choices
Material source/impact Manufacturing energy/resources Efficient products Life length/durability Recyclable Stakeholder considerations
Cradle to cradle example
Adidas trainers
Made using recycled ocean plastic
Uses of sketching
Idea generation
Initial ideas
Alterations/refinement
Marketing
Perspective drawings
One point: lines converge at one point
Two point: one 3D angle
Three point: immersive 3D simulation
Vanishing point: presentation to stakeholders
Working drawings (MADD)
Dimensions
Details of components
Materials
Assembly production
Problem solving
Focus group Testing Collaborative design Interviews Questionnaires