cooper and mackie 1986 Flashcards

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1
Q

aim?

A

To see if aggressive video games would lead to increased aggression.

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2
Q

sample?

A

84 children, aged 9-11
from schools in New
Jersey, USA

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3
Q

research method/ design?

A

Lab experiment
independent measures design

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4
Q

procedure?

A

1) Two groups - played or observed
either missile command (high agg.),
pacman (low agg.), or maze (control).
2) Playroom - observed which
toys each child played with
(aggressive, active, quiet, skill).
3) Asked questions about
reward/punishment using buzzer.

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5
Q

findings?

A
  • Children playing aggressive game
    spent longer playing with aggressive
    toy. Esp. with girls
  • Boys preferred to play.
  • Type of game had no effect on
    interpersonal aggression (buzzer qus.)
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6
Q

conclusion

A

Playing or watching an aggressive video game had an impact on aggressive behaviour of girls but not boys.

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7
Q

Limitations

A
  1. Sample was culturally biased -
    cannot be generalised.
  2. Lacks ecological validity as it was a
    lab experiment (artificial conditions)
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