cooper and mackie 1986 Flashcards
1
Q
aim?
A
To see if aggressive video games would lead to increased aggression.
2
Q
sample?
A
84 children, aged 9-11
from schools in New
Jersey, USA
3
Q
research method/ design?
A
Lab experiment
independent measures design
4
Q
procedure?
A
1) Two groups - played or observed
either missile command (high agg.),
pacman (low agg.), or maze (control).
2) Playroom - observed which
toys each child played with
(aggressive, active, quiet, skill).
3) Asked questions about
reward/punishment using buzzer.
5
Q
findings?
A
- Children playing aggressive game
spent longer playing with aggressive
toy. Esp. with girls - Boys preferred to play.
- Type of game had no effect on
interpersonal aggression (buzzer qus.)
6
Q
conclusion
A
Playing or watching an aggressive video game had an impact on aggressive behaviour of girls but not boys.
7
Q
Limitations
A
- Sample was culturally biased -
cannot be generalised. - Lacks ecological validity as it was a
lab experiment (artificial conditions)