Consumer Learning Part 1 Flashcards

1
Q

What is consumer learning?

A

the process where consumers acquire knowledge from experience, observation and interactions with others

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2
Q

What is the marketing implications of consumer learning?

A

marketers need to understand how consumers learn to do a better job teaching them about our brand and product

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3
Q

What are the 2 types of learnings?

A
  • intentional learning, learning acquired as a result of an active search for information
  • incidental learning, learning by accident without much effort
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4
Q

What is the marketing implications of incidental learning?

A

often consumer learning are incidental learning so marketers need to push information to consumers who are not actively searching for information

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5
Q

What are the 3 consumer theories?

A
  • behavioural learning (learn by doing)
    1. classical conditioning
    2. instrumental learning
  • social learning(watch) , observational learning
  • cognitive learning(thinking),information processing
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6
Q

What is behavioural learning?

A

aka stimulus-response learning, learning takes place as a result of a response(action) to external events

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7
Q

What is instrumental conditioning?

A

aka operant conditioning, learning occurs as a result of rewards received for certain behaviour

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8
Q

What are the 4 types of reinforcements?

A
  • positive reinforcement
  • negative reinforcement
  • positive punishment
  • negative punishment
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9
Q

Explain each of the reinforcements

A
  • Positive reinforcement, enforce positive event(reward) to encourage behaviour
  • negative reinforcement, remove negative event to encourage behaviour
  • positive punishment, enforce negative(punishment) to discourage behaviour
  • negative punishment, remove positive event to discourage behaviour
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10
Q

What are the 3 types of reinforcement schedules?

A

-continuous reinforcement
Provide reinforcement after each transaction
-fixed ratio reinforcement
Provide reinforcement after every fixed number of transactions
-variable ratio
Provide reinforcement on a random basis

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