Consumer Decision Making Flashcards

1
Q

Input: External Influences

A

Marketing Mix (4Ps)
- Product
- Price
- Place
- Promotion

Sociocultural Influences
- Peers and Families

Communications
- Word of Mouth
- Social Media

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2
Q

Process

A

Need Recognition
- when consumer is faced with a problem

- Actual State: the product fails to perform satisfactorily

- Desired State: desire for something new may trigger the decision process

Type of Decisions

  • Extensive Problem Solving
    • high involvement
    • high perceived risk
    • establish a criteria for evaluation
    • a lot of information needed
    • ex. buying a house
  • Limited Problem Solving
    • high involvement
    • low perceived risk
    • establish a criteria for evaluation
    • fine tuning with additional info
    • ex. purchasing a laptop
  • Routinized Response Behavior
    • low involvement
    • low perceived risk
    • decisions based on past experience
    • ex. toothpaste, shampoo
  • Pre-purchase Search
    • personal experience
    • external information (luxury stores)
    • seek friend’s and family’s opinions
    • search for product information
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3
Q

Information Search

A
  • Consumers cant process information at once
  • develop a choice strategy based on both individual factors and contextual factors
    • tax complexity
    • information
    • time restraints
  • Increase Search
    • Product Factors: high price, alternative brands
    • Situational Factors: prior experience, social acceptability
    • Consumer Factors: risk aversion, within budget
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4
Q

Evaluation of Alertiveness

A

Divide into known and unknown brands

  • evoked set (consideration set): known and acceptable
    • may be purchased or not purchased
  • inept set: inferior and unacceptable
  • inert set: indifferent
  • overlooked brands
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5
Q

Decision Rules

A

Reduce task complexity so that consumers can make rational purchase decisions
- less intimidating and low perceived risk

  • Compensatory decision rules
    • rational consumer
      • evaluates attributes based on personal preference
        • price, type, convenience, weight
  • Non-compensatory decision rules
    • conjunctive: consumer establishes a separate, minimally acceptable level as a cutoff point
      • over budget
    • lexicographic: perceived relevance and importance
      • top ranked attribute (price, quality, performance)
    • affect referral: highest perceived overall rating (wom)
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6
Q

Output: Decision Making

A
  • Trial
  • Repeat Purchase
  • Post-Purchase Evaluation
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7
Q

Types of Innovations

A
  • Continuous Innovations
    • not disruptive
  • Dynamically Continuous Innovation
    • more disruptive
    • introducing a new product or modification of an existing product
  • Discontinuous Innovation
    • requires consumers to adopt new behavior patterns
      • internet
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8
Q

Adoptive Process

A
  • Awareness
  • Interest
  • Evaluation
  • Trial
  • Adoption
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