Consumer Behaviour Flashcards

1
Q

WHO: Initiator

A

Begins the process, preliminary info search.

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2
Q

WHO: Influencer

A

Persuade - impact choice criteria.

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3
Q

WHO: Decider

A

Makes choice on purchase.

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4
Q

WHO: Buyer

A

Transaction.

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5
Q

WHO: User

A

Consumer of the product.

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6
Q

HOW: Utilitarian

A

Task related consumers.

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7
Q

HOW: Hedonic

A

Entertainment and fun consumers.

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8
Q

Types of Consumer Decisions: Extended Problem Solving

A

High involvement, a difference between brands - Marketers: Information and personal selling.

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9
Q

Types of Consumer Decisions: Limited Problem Solving

A

A consumer has some knowledge, requires little external information - Marketers: Communicate benefits.

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10
Q

Types of Consumer Decisions: Habitual Problem Solving

A

Low involvement, no difference between brands - Marketers: Top of mind awareness.

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11
Q

Types of Consumer Decisions: Variety Seeking Behaviour

A

Low involvement, a difference between brands - Marketers: Sales promotions, communicate benefits.

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12
Q

Defining Evoked Set: Total Set

A

Every product.

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13
Q

Defining Evoked Set: Total Set leads to…

A

Unaware Set = Not in head.

Aware Set = In head.

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14
Q

Defining Evoked Set: Aware Set leads to…

A

Inept Set = Not capable.

Inert Set = Capable, but no opinion.

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15
Q

Defining Evoked Set: Inert Set leads to…

A

Evoked Set = Preferable products.

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16
Q

Defining Evoked Set: Evoked Set is made of…

A

Viable, but not selected.

Viable and selected.

17
Q

Choice Criteria: Technical

A

Reliability, durability, performance, comfort.

18
Q

Choice Criteria: Economic

A

Price, value, running costs.

19
Q

Choice Criteria: Social

A

Status, self-belonging, fashion.

20
Q

Choice Criteria: Personal

A

Self-image, risk reduction, morals.

21
Q

Influences on Consumer: Personal

A

Info processing - perceptions of a product based on information.

Motivation - belief.

Personality - segmentation.

Lifestyle - interests and opinions.

Lifecycle - stage of life?

22
Q

Influences on Consumer: Social

A

Culture - attitudes of society.

Social Class - income.

Reference Group - influencers.

23
Q

Influences on Organisation: Buy Class

A

Straight Re-buy - same supplier (least time and people intensive).

Modified Re-buy - different product portfolio.

New Task (most time and people intensive).

24
Q

Influences on Organisation: Product Type

A

Product Constituents.

Product Facilities - new factory (most time and people intensive).

MRO - maintenance, repair, operations (least time and people intensive).