Conditioning Flashcards

1
Q

Conditioned Stimulus (CS)

A

A stimulus that can eventually trigger a conditioned response

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2
Q

Unconditioned Stimulus (US)

A

A stimulus that leads to an automatic response without any prior learning

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3
Q

Conditioned Response (CR)

A

A learned response to a previously neutral stimulus that occurs after conditioning

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4
Q

Unconditioned Response (UR)

A

A reflex action that occurs naturally and automatically in response to an unconditioned stimulus

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5
Q

Conditioned Reflex

A

The conditioned stimulus + the conditioned response

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6
Q

Unconditioned Reflex

A

The unconditioned stimulus + the unconditioned response

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7
Q

Generalization

A

A learnt reflex through BOTH operant and classical conditioning that can be used to other situations (ex. Piano tuner in place of bell; dog still salivates when dinged, but more/less depending on tone; the closer the tone to the original tone, the stronger the response

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8
Q

Discrimination

A

Opposite of generalization; trained to NOT respond to any tone other than the specified tone (ex. Rewarded for 500 htz, nothing for 450 htz)

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9
Q

Extinction

A

Getting rid of/undoing the conditioning you created

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10
Q

Spontaneous Recovery

A

Nervous system makes it hard for the conditioning to go away, so it’ll always be in your system so it may come back sometimes (retraining happens faster than first time)

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11
Q

2nd order Conditioning

A

Addition of another CS (balloon/dog example)

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12
Q

Counter conditioning

A

Suppressing an unwanted response by conditioning a competing one; overwhelm and replace with different response; 2 types (aversion & systemic)

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13
Q

Aversion Therapy

A

You currently like something and then turned into something you don’t like (addiction treatment; sheep/wolf example)

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14
Q

Systematic Desensitization

A

Currently don’t like something and then turned into something you like/tolerate (phobia of spider example; alleviating a phobia of something; replace negative reaction of a thing with a powerful positive reaction of that thing)

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15
Q

Conditioned Inhibition

A

Conditioned to NOT have a response; absence itself can lead to a conditioned repsonse

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16
Q

Blocking

A

One CS is more dominant than other CS; CR happens to be more dominant than other CS (loud tone, small light done at the same time & food is given; associated food with tone because the tone over powers the light)

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17
Q

Configural Conditioning

A

Various combination of CS1 & CS2 makes a different outcome

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18
Q

Latent Inhibition

A

Have a CS you are used to ignoring is learned to associate with nothing is now paired with something, making the new thing irrelevant (new, nonsense things makes learning quicker)

19
Q

Opponent Process Learning

A

When UR is opposite CR (not same behavior); thinking about it makes you do it (meth example)

20
Q

Discriminative Stimuli

A

Defines situations; “if you do this, you might get a reward” (gambling)

21
Q

Shaping

A

Gravitate towards good behaviors instead of bad behaviors due to past experiences/actions; slowly moving towards a goal (dog/monkey example — steps)

22
Q

Chaining

A

Doing multiple things in a certain order; last item is usually trained first (dog triathlon example)

23
Q

Positive Reinforcement

A

Something presented to encourage a behavior (good/desired)

24
Q

Negative Reinforcement

A

Something that is taken away to encourage a behavior (bad/dreaded)

25
Q

Positive Punishment

A

Something that is presented to DIScourage a behavior (bad/dreaded)

26
Q

Negative Punishment

A

Something that is taken away to DIScourage a behavior (good/desired)

27
Q

Escape Response

A

Lead from negative reinforcements (seatbelt example)

28
Q

Avoidance Response

A

Just not putting yourself in a situation you may have to escape from

29
Q

Fixed Ratio Schedule

A

Something leading up to the “prize”

30
Q

Variable Ratio Schedule

A

Ratio behavior to get reward (do behavior 5 times one day, 20 the next); can lead to addictive behaviors; excitement of not knowing (gambling)

31
Q

Fixed Interval Schedule

A

Ability to earn reward after a fixed passage of time; wage/hour worker (works, but doesn’t motivate to do a good job)

32
Q

Variable Interval Schedule

A

Some passage of time is associated with reward (average); unsure how long is needed to earn reward (social media likes example; gambling)

33
Q

Primary Reinforcer

A

Needs, survival; make for very reliable reinforcer; basically torture

34
Q

Secondary Reinforcer

A

Learn to like/dislike (up to individual person)

35
Q

Extrinsic Reinforcer

A

Comes from outside of you/from someone else; you don’t control it (ex. Money from a job)

36
Q

Intrinsic Reinforcer

A

Self-motivated behaviors, you control yourself; do something because you like to do it

37
Q

Latent Learning

A

Learning in the absence of reinforcement (we do it but we don’t show it)

38
Q

Response Consequence Interval (RCI)

A

You do a behavior and then there is a delay before a consequence (the longer the RCI, the less effective conditioning will be; the longer the wait, the more time something else could happen in between, ex. Aspirin/tequila example)

39
Q

Discounting the future

A

Engage in a behavior because of immediate/short-term win, but long-term loss (makes operant conditioning less predictable)

40
Q

Precommitment

A

A way to avoid future mistakes (telling yourself to make right choice, but then make wrong choice; pre-commit to never be in “red dot” situation)

41
Q

Premack principle

A

Do a behavior you don’t like to be able to do a behavior you do like (gramma’s rule “eat you spinach before playing”)

42
Q

Equilibrium theory

A

Recognition that we all have bliss points; anything that gets you closer to your bliss point is a reward, anything that keeps you or pushes you over can be a punishment

43
Q

Absolute associations

A

Something literal is associated with the consequence (if animal goes to same color)

44
Q

Transpositions

A

The relationship between two things (animal notices the color pattern, sticks to the darker color)