Concepts and Categorisation Flashcards

1
Q

concept

A

mental representation useful for cognitive efficiency

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2
Q

categorisation

A

process by which things are placed into groups

reduces complexity of environment

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3
Q

Conjunctive rule

A

logical relation ‘and’

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4
Q

disjunctive rule

A

logical relation ‘or’

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5
Q

conditional rule

A

logical ‘if then’ relation

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6
Q

bi-conditional rule

A

logical ‘if then’ relation in both directions

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7
Q

attributes

A

distinct features of objects

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8
Q

rule

A

logical relationship between attributes

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9
Q

exemplar

A

object that satisfies a concept

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10
Q

Attribute learning

A

frequency theory - more exposure = quicker learning

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11
Q

Superordinate level

A

highest level of abstraction (furniture)

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12
Q

Subordinate level

A

lowest level of abstraction specific types of object (dining room chair)

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13
Q

Basic level

A

recognised more quickly by non experts

children learn these first - most used (chair)

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14
Q

Family resemblance

A

measured by the number of shared attributes

higher family resemblance = more typical

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15
Q

Typicality

A

differences in how well members relate to their category

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16
Q

intension

A

set of attributes that define what it is to be a member of the concept

17
Q

extension

A

set of entities that are members of the concept

18
Q

Prototype view

A

average of all members, most typical

19
Q

Exemplar view

A

nearest neighbour rule: select category that has member with most overlap with

20
Q

semantic networks

A

how concepts are associated in the mind

21
Q

spreading activation

A

when a node is activated, activity spreads out along all connected links and are more easily accessed from memory
lacks falsifiability

22
Q

Connectionist Approach

A

input units - activated by stimulation from environment
- hidden units - output units
knowledge represented in distributed activity of many units

23
Q

Error signal

A

difference between actual activity of each output unit and the correct activity

24
Q

Learning occurs

A

networks respond to stimulus provided with correct response

modifies responding to match correct response and repeats until error signal = 0