Computer games and cognition Flashcards
What are the main aims of rehabilitation?
Recovery of skills which are either deficient or have been lost - doesn’t necessarily mean returning to “normal”/pre-damage, rather just functional competency potentially utilising compensatory strategies
What is the ultimate goal of rehabilitation?
Skills should transfer and generalise to other contexts, not restricted to a specific training programme (need to distinguish between rehabilitated and simply well-practised at a task)
What is ADHD and what are the 3 types?
A neurodevelopmental disorder
Inattentive, hyperactive and combination (most common type)
40-50% of children with autism also show symptoms of ADHD
What are the three main diagnostic features of ADHD?
Hyperactivity - Fidgety, generally reluctant to be still or quiet, hyperactivity in “bursts”
Impulsivity - Can’t withhold e.g. blurts answers, impatient, interruptive, generally poor social relationships
Inattention - Misses details and disorganised, bored with task after short time, easily distracted and forgetful, generally poor school performance
What is there some evidence of in ADHD?
“Hyper-focus” - find a particular task that engrosses them to the point that they ignore everything else
Video games can be an example of such a task
How did Shalev et al suggest academic performance of children with ADHD could be improved?
Use of CPAT (computerised progressive attention training) programs - special and engaging program designed for combined/inattentive ADHD to improve their attention
What did Shalev et al find in their CPAT experiments?
CPAT individuals’ parents rated ADHD symptoms lower after training
Some transference/generalisability to maths and English capabilities too i.e. improving attention was enough to trigger improvements in associated but untrained skills
Control groups showed no such improvement
Why are control groups important in rehabilitation research?
Baseline measure unrelated to training discounts any possibility that simply engaging in an active training context is responsible for any improvements
What are the 4 tests of attention used in CPAT programs?
1) Conjuctive continuous performance task - “press whenever see red square”, many distractors flash up - measuring focused attention
2) Conjunctive visual search - selective attention
3) Orienting attention - Posner’s cueing task using exogenous cues and valid trials
4) Stroop-like task (executive attention) - downwards arrow pressed more quickly in congruent trials i.e. when downwards arrow in bottom of screen
What is working memory?
The 30-second memory done while processing other things - keeps something “ticking over” in your head
How is memory training different to attentional training?
May improve specific abilities but doesn’t seem to be able to generalise to more complex behavioural symptoms i.e. parents don’t notice any reduction in ADHD symptoms
What did Nouchi et al find regarding the use of brain training apps and their usefulness?
The benefits from brain training apps are more reflective of the CONSISTENCY of the activity
Comparing a brain age game with tetris, elderly adults played for 15 mins a day, 5 days a week for four weeks
Increased processing speed and improved cognition for both the experimental and control group - didn’t transfer to attention i.e. only highly practised, nothing beyond
What did Anguera et al do?
Investigated the improvement of attentional abilities in older adults through specific training of executive function
Both passive and active control groups
Found evidence of increased cognitive control but didn’t investigate transference
What happened in Owen et al’s study using more neurotypical populations?
6 week training study using over 52000 participants
3 Groups - trained in planning/reasoning, maths/visuospatial abilities/attention/memory, or active control group who weren’t trained and just answered pub quiz questions
Scores on tasks trained on showed improvement (practise effects)
No significant improvement post-training on the baseline measures across the groups - no generalisation of ability to different testing methods
What did Owen et al conclude from their brain training study?
Brain training games show little more than practise effects and test too many things while conferring no benefit
Not a case of “rich get richer” - if already good, benefits are very minimal