COMPUTER Flashcards
These editors allow you to change different parts of your game.
INTERFACE
shows the structure of your entire game
PROJECT MANAGER
It is where you can customize the global settings of the game.
Game settings
The different scenes and level in your game
SCENES
make the development of your game more flexible, you can create events inside separate sheets of events, that are not linked to a particular scene
External events
Extend GDevelop and make your objects more modular by creating custom behaviors, new actions, conditions and expressions, using events
FUNCTIONS/EXTENSIONS
Is where you can design and build the game levels, menus, inventories or any other screen in the game.
SCENES EDITOR
This is where you can see all of the objects used in your scene
OBJECTS EDITOR
can be find on the left side of the Scene Editor’s surface
INSTANCE PROPERTIES PANEL
object that you put on the scene is called
Instance
You can find the list of groups that are present in the scene
OBJECTS GROUPS EDITOR
Displays the list of all of an object’s instances living in the scene
INSTANCES EDITOR
acts as a virtual container for objects displayed on the screen
LAYERS EDITOR
Displays or hide a black border on the scene
SHOW MASK
Turn the grid off or on within the scene editor
SHOW GRID
Opens a window that allows you to setup the size and position of the grid
SETUP GRID
You can change the zoom level inside the scene editor
CHANGE EDITOR ZOOM
This is where add the events that create the actual gameplay
EVENTS EDITOR
You can launch the preview of the game
PREVIEW