Communication, working together, interaction (games) Flashcards

1
Q

Speech act theories

A

pragmatic theories of language, i.e., theories of language use. Speech act theories go beyond syntax and semantics (example: “Can you pass me the salt please?”)

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2
Q

What did Austin notice about language?

A

some utterances are rather “physical actions” that appear to change the state of the world. (Declaring war ; “I now pronounce you men and wife” ; a judge who decides on a legal case)

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3
Q

Functions of communication are:

A

changing belief, getting someone to do something for, you, changing the world, promising something

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4
Q

What are the three aspects of speech acts? (LIP)

A

Locution, illocution, perlocution

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5
Q

Define locution

A

the physical act of saying something

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6
Q

Define illocution

A

is the associated act that consists of the conveying of intentions (e.g., when stating, questioning, commanding, promising)

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7
Q

define perlocution

A

action or event that results from the speech act

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8
Q

Give some speech acts by Searle

A

Representativeness, Directives, Commissives, Expressives, Declarations => can you also explain them?

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9
Q

The two components of speech acts are:

A

Performative verb (request, inform, promise, inquire) and propositional context (ex. door is closed)

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10
Q

What are the two main modes of cooperative problem solving?

A

task sharing (Contract net) & result sharing (BB&SS/N)

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11
Q

Three types of non-requested interdependencies (Von Martial):

A
  • Action-equality-interdependence: both agents need to have action A done => one of them can do it
  • Consequence-interdependence: actions of one agent’s plan have side effect of achieving other agent’s goal
  • Favor-interdependence: actions of one agent’s plan have side effect of partially achieving other agent’s goal (positively contributing to it)
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12
Q

Which 4 ways of coordination are there?

A

partial global planning, joint intentions, mutual modelling, norms & social laws

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13
Q

mutual modelling

A

Agent keeps models of itself and other agents with respect to roles, skills, goals, plans. Example: man and woman at a door: convention is women go first, mutual model is the other is conservatively polite

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14
Q

Contract net characteristics

A

task sharing; Recognition > Announcement > Bidding > Awarding & Expediting; issue for implementation is for ex. specify quality of service

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15
Q

Blackboard system characteristics

A

cooperative problem solving; partial solutions shared via shared data structure; bottleneck: Mutual exclusion over the blackboard required

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16
Q

Subscribe/notify pattern characteristics

A

Object subscribes to another object, saying tell me when E happens, then original object is notified ; proactive information sharing ; interests of other objects need to be known

17
Q

Handling with inconsistencies

A

can be beliefs, goals, intention ; happens in small systems ; design for graceful degradation => FA/C

18
Q

partial global planning

A

cooperating agents exchange info to reach common conclusions

19
Q

joint intentions

A

collective commitment, every agent’s belief is goal is possible, every agent has goal of overall goal

20
Q

mutual modelling

A

building a model of the other agents beliefs and coordinate activities around these predictions

21
Q

norms & social laws

A

conventions play an important role, implemented by either offline design or by emergence from within the system. Needs an strategy update function,