comm & beh in org Flashcards

1
Q

Pavlovian Conditioning

A

A neutral stimuli (eg. bell) is repeatedly paired with a positive stimuli (eg. reward) to encourage learning the desired behaviour.

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2
Q

Skinnerian Conditioning

A

A behaviour is strenghtened or weakened by consequences, positive or negative (reward or punishment)

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3
Q

Shaping

A

establishing desired behavior through selective reinforcement

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4
Q

Intermittent reinforcement

A

when a behavior is reinforced only sometimes when it happens, not every time

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5
Q

Socialization

A

process through which individuals learn and internalize the norms, values, behaviors, and social skills necessary to function in society

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6
Q

Neuroplasticity

A

Understanding how our brain can learn with experience and practice

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7
Q

FOGG Model

A

it shows that three elements must occur at the same time for a behavior to occur: Motivation, Ability and Prompt

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8
Q

AGES Model

A

It explains how brain works to enable learning, it absorbs and retains knowledge the best with: Attention, Generation, Emotion, Spacing.

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9
Q

SCARF Model

A

it explains social key factors that influence a behavior:
Status, Certainty, Autonomy, Relatedness, Fairness.

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10
Q

Psychometrics

A

tools to assess individual personality traits like cognitive abilities, emotional intelligence

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11
Q

Type theory

A

suggests that ppl can be grouped into categories of personalities

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12
Q

Chronotypes

A

refers to ones performance in the context of time, do they perform better in the morning or evening etc

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13
Q

Trait theory

A

sees personality as a set of dimensions of qualities that influences their behavior

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14
Q

The Big Five- OCEAN

A

the Big five personality traits:
Openness, Conscientiousness, Extraversion, Agreeableness, Neuroticism (anxious/calm)

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15
Q

HEXACO

A

It’s a model that extends OCEAN by Honesty and Humility

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16
Q

Two sided self

A

difference in traits shown by ppl in different settings, personal or social

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17
Q

Type A personality

A

ambition, hostility, impatience, time- pressure

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18
Q

Type B personality

A

relaxation, low focus on achievement, leisure

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19
Q

Unconditional positive regard

A

non judgemental approval for the traits and behaviors of other person

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20
Q

Thematic Apperception Test

A

test used to asses person’s thoughts, emotions, motives

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21
Q

Self determination theory

A

a framework used to assess the extent to which needs for Autonomy, Competence and Relatedness are met

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22
Q

Maslow’s hierarchy of needs

A
  1. Survival
  2. Safety
  3. Affiliation- belonging to a group
  4. Esteem
  5. Self actualization- desire for personal fulfilment
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23
Q

Equity theory

A

explains how people perceive fairness in social and workplace environment

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24
Q

Expectancy theory

A

explains how people make decisions about their behavior based on their expectancy of reward, and that the effort will lead to good performance

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25
Q

Goal setting theory

A

explains how setting specific goals leads to higher performance and motivation

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26
Q

Presenteism

A

when employees show up at work despite feeling unwell and not being able to perform at normal standard

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27
Q

Quiet quitting

A

showing up but not doing much work

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28
Q

High performance work system HPws

A

a form of organization that operates at a high level of excellence

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29
Q

Perceptual world

A

refers to the fact that everyone sees the world differently

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30
Q

Habituation

A

a form of getting used to a stimuli that it doesn’t trigger a response

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31
Q

Halo effect

A

judging sth based on a particular feature

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32
Q

Attribution theory

A

explains how people interpret the cause of events,
internal causality- knowledge
external causality- luck

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33
Q

Self fulfilling prophecy

A

prediction that becomes true because someone expects it to happen

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34
Q

Social identity

A

membership to a group

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35
Q

Conformity

A

act of changing one’s behavior to match others

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36
Q

Deindividuation

A

where individuals loose sense of personal responsibility, leading to antisocial and impulsive acts

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37
Q

Social facilitation

A

effect of other’s presence enhancing ones performance

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38
Q

Social inhibitation

A

effect of other’s presence reducing one’s performance

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39
Q

Social loafing

A

tendency to put less effort in group works

40
Q

Group sanction

A

punishment/ reward given by members of the group to others for reinforcing group norms

41
Q

Pivotal norm

A

socially defined standards that are central to grpup’s objectives

42
Q

Peripheral norm

A

socially defined standards that are important but not crucial

43
Q

Hawthorn effect

A

it explains the phenomenon of when people are observed they perform better

44
Q

Hazing

A

Uofficial socialization practice of initiating newcomers into a group by engaging in degrading behavior eg. segregation, verbal/ physical abuse, testing

45
Q

Compliance

A

when majority influences a minority

46
Q

Conversion

A

when minority influences a majority

47
Q

Additive task (Ivan Steiner)

A

accomplishment depends on the sum of all group member’s efforts

48
Q

Conjunctive task (Ivan Steiner)

A

depends on the performance of the least talented memebrs

49
Q

Disjunctive task (Ivan Steiner)

A

accomplishment depends on the performance of the best memebers

50
Q

Belbin;s team role theory

A

categories for roles in a team:
action, social, thinking role

51
Q

Reward power

A

comes from ability to reward sb for compliance

52
Q

Coercive power

A

based on ability to punish sb

53
Q

Referent power

A

based on personal traits other admire

54
Q

Legitimate power

A

based on formal position

55
Q

Expert power

A

based on knowledgeC

56
Q

Sociometry

A

measurement of interpersonal feelings within a group

57
Q

Kinesics

A

body movement non-verbal coom

58
Q

Oculesis

A

eye movement

59
Q

Haptics

A

use of touch

60
Q

Paralanguage

A

voice quality

61
Q

Olfatics

A

use of smell

62
Q

Proxemics

A

use of distance

63
Q

Chronemics

A

use of time

64
Q

Goffman’s theory

A

it suggests ppl behave like actors, playing different roles depending on the context
-front stage behavior: public actions, social
-backstage behavior: private actions, authenticity

65
Q

Triggers for change

A

External- technology, economy
Internal- new leadership, policy changes

66
Q

Yerkes Dodson Law

A

Explains the relationship between arousal and performance, performance increases with arousal until aren’t overwhelmed, inverted U function

67
Q

Styles of change

A

Collaborative- high involvement/ participation
Consultative- moderate involvement
Directive- top down leadership
Coercive change- forced change with authority

68
Q

Kroster’s model for managing change VTIRP

A

Vision
Training
Incentive, reward
Resources
Plan

69
Q

Frame of reference

A

way of understanding workplace relationship

70
Q

Unitarist frame of reference

A

organization seen as a team with shared goals

71
Q

Pluralist frame of reference

A

sees the organization as consisting of different interest groups with different interests

72
Q

Interactionist frame of reference

A

views conflict as a positive and necessary force

73
Q

Radical framework

A

conflict inevitable due to unequal powers in capitalism

74
Q

Dyod conflict

A

between two ppl

75
Q

Contagion conflict movement

A

from dyod to group

76
Q

Concentration conflict movement

A

from organization group

77
Q

Distributive bargaining

A

negotiating strategy in which a fixed sum of resources is divided, leading to win-lose situation

78
Q

Integrative bargaining

A

negotiating strategy seeking to increase the total amount of resources creating win-win situation

79
Q

Ostracism

A

isolating individual from the group

80
Q

Gig economy

A

in it workers are freelancers, hired for a specific task, project and are often considered self-employed, its risk is job insecurity

81
Q

Somatotypes

A

relation between body type and character

82
Q

Hardiness (change)

A

approach how much change you are able to welcome change and handle it

83
Q

Concurrent feedback

A

info which arrives during our behavior and can influence it as it unfolds

84
Q

extinction (beh change)

A

eliminating undesirable behaviors by attaching no consequences at all, silence and indifference

85
Q

Acceleration trap

A

constant change leads to corporate burnout
3 patterns:
- overloading: staff has too many tasks and not enough resources
-multiloading: reduced focus by asking employees to be involved in many tasks
-Perpetual loading: company works close to capacity all the time

86
Q

McGrath’s Circumplex Model

A

It divides group tasks based on the nature of the task.
Generating- creativity/planning
Choosing- decision making/ problem solving
Negotiating- Conflict resolution/ bargaining
Executing- performance

87
Q

Gelfland’s Conflict Resolution Cultures

A

Classifies cultures based on how they handle conflict
- dominating: assertive and controlling
- collaborative: focused on win-win
- avoidant: minimize conflict through engagement

88
Q

Japanese teamworking

A

emphasizes harmony and group cohesion, decision making is slower but involves collective input

89
Q

western teamworking

A

values individualism and efficiency, decisions are quicker and often top-down

90
Q

media richness theory

A

explains how different comm. channels vary in their ability to convey info effectively.
Richest: face-to-face communication
Leanest: written memos or emails

91
Q

Roger’s diffusion of Innovation’s model

A

Innovators
Early adopters
Early majority
Late majority
Laggards

92
Q

Law of effect

A

we repeat behavior that we like consequences of and we avoid ones that we dont

93
Q

Growth need Strength

A

refers to individual’s desire for personal growth and self-fulfilment within the job

94
Q

The Job Characteristics Model

A

It aims to explain how aspects of a job can influence ppl’s motivation, satisfaction and performance

95
Q

Group development Tuckman & Jansen

A

Forming
Storming
Norming
Performing
Adjourning

96
Q

Coping cycle

A

Shock
Denial
Frustration
Depression
Bargaining
Decision
Integration

97
Q

Scrum team

A

Agile team of max. 10 ppl, daily scrums to track progress, this form of a team is more adaptive and collaborative, increases efficiency by breaking work into smaller goals