Cog Psy Exam #3 (3/15/24) Flashcards
knowledge representation: definitions
process - what the mind does (attention, encoding, retrieval)
product - consequences of processes (recall, comprehension, primed responses)
knowledge representation
- what processes operate on
- what products are derived from
- ‘stand in for’ something else
- capture important aspects of information not everything about them
knowledge representation: external vs internal representation
external
- subway map
- street signs
internal
- brain states: neural activity
- theoretical structures (mental images, conceptual nodes, schemas)
imagistic: mental imagery
- direct, analogous to the thing you have a mental representation of
- preserves visuospatial relations, maintains the same physical features
imagistic: mental rotation studies (Shepard & Metzler)
- ask people to think about something and imagine turning it upside down in your head
- takes people longer to rotate it upside down than to turn it to the side = shorter rotation
results: the amount of time taken to decide whether the objects are the same is a function of the amount of rotation required
imagistic: image scanning (Kosslyn - elephant/cat)
- imagine an elephant, in the same scene imagine a cat
- verifying question: does the cat have ears?
- takes people longer th answer things about a cat next to elephant bc of size diff
results: faster to verify details that are larger in the overall image
imagistic: image scanning (Kosslyn - Island)
- after memorizing map of made up island, people were asked to imagine mentally traveling on the map
- people took longer to mentally travel for longer distances on the map
- people maintain features of the actual physical environment
imagistic: relational-organizational hypothesis (Bower)
- imagery improves memory when it affords associations btw stimuli
- look at words and memorize them
- give recognition test
- in recall: when asked for
- rote memorization = 30%
- separate images = 47%
- interacting images = 57%
results: people remember more by using imagistic representations
dual coding: memorize word pair study
words
- carrot/truck
- table/justice
- wisdom/flower
- integrity/socialism
Results: easier to make mental images for certain words (carrot vs socialism) and therefore pairs that are easier are easier to remember
dual code theory
- two ways to represent concepts
- sometimes things are imagistic and sometimes they are verbal
- if you encode things in 2 diff formates you facilitate memory and are more likely to remember more
verbal representation
- symbolic representation
- words
abstract (propositional) representation
- things we can’t define
- coding in a computer or neuros firing
abstract representation: propositional (Anderson & Bower)
- symbolic things that can’t be translated but conveys relationships
- info is stored as ‘propositions’
- relationship btw ideas
- propositional representations are retrieved and image or verbal code is recreated
image vs proposition
- analog: preserves perceptual features
- relationship must be encoded in the representation
- lamp is ON the table
spatial knowledge: mental models (Johnson-Laird)
- running simulations of what might happen at the end of the movie
- can infer info through a mental model
- making judgements
study: cup in relation to knife situation
spatial knowledge: cognitive maps
specialized representations of physical environments
spatial knowledge: route knowledge
navigating through environment, series of landmarks
spatial knowledge: survey knowledge
- bird’s eye view
- can be learned through maps but takes a while
- acquire with expensive experience
spatial knowledge: physical vs mental maps (Tversky)
- conceptual knowledge can distort perceptual representations
spatial knowledge: map memorization study (Throndyke)
- memorized maps w 4 made up cities
- asked people to estimate distance btw cities
Results: if there were no intervening cities btw the 2 points they estimated shorter distances
embodied accounts - carpenter nail study
- based on the way we interact with things
- ppl read a sentence and then shown a picture and asked if it was an object in the sentence
Results: ppl were faster to say yes to the pictures in the same orientation as they wld be irl
- horizontal nails vs vertical bc that’s how it wld be hammered into a wall
action compatibility effect (Kaschak & Glenberg)
- move mouse to give a response, read sentence to see if it makes sense
2 groups: forward or back to say yes
sentence: you gave the friend the food
results: people are faster when moving forward with this sentence bc to give something you would hand it out
concepts and categories
- how knowledge is stored in the mind: representation and organization
- concept: knowledge one has about specific things in the word
- types of categories
- natural kinds
- artifact
- ad hoc: created ‘on the spot’ to suit a specific need
categorization accounts: function of rules
- item belongs to a category if defining features are present
- categories are at times related by family resemblance, not rules or def
- some categories are malleable or fuzzy
spatial knowledge: prototype
- the most typical and characteristic features
- 1 good example
- effects
- statements about prototypes are verified rapidly
- higher prototypciality means faster identification
- ex. robin vs penguin bird
- named first in free recall
cons
- typicality and context
categorization via exemplars
- multiple examples
- objects more similar to known exemplars will be categorized faster
- instead of one best example, its several diff ones
pros
- no def, just instances
- objects more like exemplars, judged more quickly
cons
- how many exemplars do you have, which ones get used when
- storage demands
categorization via theories: hypotheses and reasoning
- world knowledge shapes our understanding of concepts
- relative importance of features
- relations among features
-purpose of category
categorization via theories: made up animal study (Rips)
- made up animal with features: called Sorp
- ask people what they would call the animal’s offspring
- change the habitat and see if ppl would still call it the same thing
Results: people are slower to say that the offspring is the same bc the environment, using theory bc you are coming up with reasoning to explain why they are no longer called sorp
semantic network models: relations
- property: specific property of a concept/node
- Isa: ‘is an example of’, fits within larger concept/node
semantic network models: spreading activation
- when you say something that relates to other nodes they get activated as well
- weakens with length of link
- more links = less activation per link
- fan effect: not enough
-energy to fully activate all the nodes
- fan effect: not enough
- activation is not always good: noah vs moses story
semantic network models: spreading activation - story study (Mckoon and Ratcliff)
- had people read a ‘story’ with interconnected relations
- chain of events
- ask if the story mentioned a series of words
- see how long it takes to answer questions that relate to each other
Results: people take longer when the questions don’t relate to each other or it was not in the order given in the story
hierarchical network models: node theory (Collins and Quillian)
- attached to each node is a set of features assoicated with it
- at each level of the hierarchy, there are features of the thing that apply to all of the ones underneath
- ex. fish - fins, swims, gills
- shark - dangerous, gray
- ex. fish - fins, swims, gills
hierarchical network models: node theory - inheritance and cognitive economy
inheritance - each concept inherits property from higher concepts
cognitive economy - only have to represent property once in network and exceptions are added when necessary
hierarchical network models: node theory - levels
superordinate: animal
- basic: bird, fish
- first to be acquired by children
- spontaneous naming
- faster verification
subordinate: canary, shark, salmon
issues with hierarchical network models
can’t explain typical effects
- penguins and robins are at the same level in the hierarchy
defining language
- a shared symbolic system for communication
- a mental ‘code’ used for memory, thought, categorization etc
language as a defining characteristic for humans
- productivity: we can produce whatever we want
- arbitrariness: we decide what words mean
- learnability: we can learn tons of language
linguistics
- how languages are structured and how they change over time
- language as an object: a thing that gets used, what are the rules, how do they change
psycholinguistics
- how is language processed and represented in the mind
- language as an activity
psycholinguistics: BF Skinner - behaviorisim
- language is learned through shaping and experience
- learned through observation
- reinforce appropriate speech