Cog Psy Exam #2 (2/14/24) Flashcards
sensory memory: buffer system
where all the sensory info is stored for a brief period of time, until we opt to process it
sensory memory: info state
held in a raw, unprocessed, uncategorized format
iconic memory
visual
visual persistence
the apparent persistence of a visual stimulus beyond its physical duration
ex. rubber pen magic trick, or filmstrips
Sperling - projector experiment
- flash set of letters on screen quickly and ask how much ppl remember seeing
- makes them wait to see the duration
- whole report: writing everything you see, report 4-5 items of 12
- partial report: focusing on a row, report 3-4 of 4 in a row
Sperling - projector experiment results
immediate - partial report > whole report
delay = partial report info is lost quickly, after 1 sec accuracy is the same as whole report and drops to 1-2 out of a row
icon capacity
brief, large capacity for sensory stimuli of a visual nature
Sperling - decay
mechanism by which info is lost from iconic memory
remains in iconic memory approx. 1 sec
Averbach & Coriell - interference, letter line/circle study
- experiment 1: single row of letters and showed a bar above the letter the participants need to remember
- letter recall decreased with delay - experiment 2: row of letters but used a circle around the letter, partially covering it
- people were worse at this experiment than ex. 1
- letter recall was poor even with no delay
interference - backward masking
when a later visual stimulus interferes with perception of an earlier one
characteristics of iconic memory
- immediate store of visual info
- capacity: large but hard to measure
- duration: approx. 0.5-1 sec
types of sensory memory
partial report technique:
- physical features (round letters)
- location (which row)
- color
- semantic (report letters, ignore #s)
pre-categorical: little or no processing at semantic level
role of visual sensory memory: perception of motion
dynamically updating ensory info to see motion consistently
role of visual sensory memory: movies
being able to see movies as constant motion
role of visual sensory memory: saccadic suppression
constantly moving the eyes
echoic memory
auditory
echoic memory def
maintenance of a representation of auditory stimuli for a brief time
Darwin et al. three-eared person procedure
- people wearing headphones with “3 channels” - 1 in each ear and then one that sounds like its from in front or behind you
- whole report: ask then to recall everything they heard
- partial report: recall one of the channels
- info in the echo is held longer than the icon - 2-4 sec.
characteristics of the echo
- immediate store of auditory info
- capacity: large but hard to measure
- duration approx. 2-4 sec
short-term memory def
- info that comes into the environment is available for sensory memory and some things draw attention which becomes short-term memory
- current processing
- limited amount of info kept in an active state
short-term memory - recall
maintaining info in short-term memory
if rehearsed enough, short-term memory can become long-term
characteristics of short-term memory
- capacity: unclear, but people have the same capacity they just use it differently
- duration: quick
how do we lose info from short term
interaction between decay and interference
representations of STM
acoustically + semantically
STM as a limited capacity resource system
- George Miller’s magic number
- 7 +/- 2
- people can hold 7 +/-2 items in short-term memory
- but what is an item, is it each individual letter or could it be groups
STM as a limited capacity resource system: chunks
- well-learned sequence or pattern of parts with a pre-existing representation in long-term memory
- ex. knowing what btw stands for
- used to sort or organize info
- there are individual differences in chunking strategies but not in raw capacity
- experts do not have larger STM capacities, they just have more effective chunking strategies
Chase & Simon: chess experts vs novices
- look at a chess board layout of a game and then take it away
- ask them to recreate the board
Chase & Simon: chess results
when it was a legal correct array, masters were able to put all the pieces in the right place
- but when presented with a random array, masters and beginners were equally bad
Peterson & Peterson: losing info from STM - 3 letters and counting
- hear a set of 3 letters: C H J
- then hear 3 numbers: 8 3 1
- task is to count backwards by 3 from 831
- final task is to recall the 3 letters
Peterson & Peterson: losing info from STM results
forgetting curve
- the amount of letters recalled decreases as the time delay increases
- it doesn’t take long for people to forget
- the more letters people are asked to recall, the faster they forget
Waugh & Norman: mechanisms for loss - recalling a number
- present a list of numbers
- ask people to think about the last number they heard and when it was said earlier in the sequence, and what number came after it
- 2345678349064
Waugh & Norman: mechanisms for loss - interference
- number of items interfering between the probe and target
- sometimes the last time it was said was closer to the end sometimes farther
- how many numbers interfere with the task
Waugh & Norman: mechanisms for loss - decay
- rate at which each digit was presented
- sometimes it will be said 4 digits per sec and sometimes 1 digit per sec
Waugh & Norman: mechanisms for loss - results
- the more interfering numbers the worse the recall
- decay is not affected until there are 5 or more items interfering
- when there is a lot of interference, decay is more likely
Wicklegreen study: evidence that STM is semantic
- look at set of letters and #s and then try to repeat them
- particiapants often confused letters that sounded alike
- ex. D, P, G or F, S, X
- still happened even when they saw the stimuli rather than hearing them
- people who are deaf do not regulalry show STM challenges
- therefore STM is not simply acoustic
Wickens study - fruit and counting study
- participants heard a list of objects
- then heard 3 digits and were asked to count backwards by 3
- then asked to recall the list of objects
- if words are all fruits: as people keep going and the words are in the same semantic category they get worse
Wickens study: proactive interference
info learned earlier interferes with info you are currently trying to learn
Wickens study: release from proactive interference
if semantic category is switched after a while then people get good at recall again
STM vs working memory
STM
- how much stuff you put in, how you use it
- ex. remembering a phone number, fruit recall task etc
working memory
- what are you doing with the info
- emphasis on processing
- ex. solving math problem in your head
working memory components: central executive
- allocation of attention/resources
- initiating retrieval and decision processes
- integrating info
- transfer info to LTM via rehearsal
working memory components: phonological loop
- rehearsal of verbal info
- auditory processing
working memory components: visuo-spatial sketch pad
route planning
WM resource allocation chess task
- study chessboard
- complete an intervening task: designed to cause interference in 1 of the 3 working memory subsystems
- final task to reproduce the chessboard
- what does this required from the working memory subsystems
WM resource allocation chess task - 3 groups
group 1
- verbally count backwards - phonological loop
group 2
- tap keys in a predetermined pattern - visuospatial sketchpad
group 3
- produce random list of letter, one per sec - central executive
WM resource allocation chess task - results
- group 2 (VSKP) and group 3 (central exec.) showed decrements in chessboard recall
- group 1 (phonological) showed no decrement