CODE WORDS (Deck with out aids) Flashcards

1
Q

LANCE SEARCHER

A

Active Medium Or Long Range Sonar

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2
Q

BALL

A

ASW Helicopter Transducer

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3
Q

DIPPER

A

an ASW Helicoptor Capable of conducting both sonar search and attack

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4
Q

COWBOY(S)

A

Ship(s) of search attack unit

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5
Q

RISER

A

A Radar contact which has suddenly appeared

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6
Q

SINKER

A

A radar contact that later dissappered

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7
Q

FEATHER

A

Visual sighting of periscope wake

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8
Q

HOT

A

A Sonar contact is held

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9
Q

COLD

A

I have lost a Sonar Contact

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10
Q

DATUM

A

Last known postion of a Submarine or suspected Submarine after contact is lost

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11
Q

GOBLIN

A

Submerged object detected

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12
Q

PONY

A

ASW weapon carrying Helicopter

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13
Q

BLOODHOUND

A

ASW Torpedo with omni-directional search pattern

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14
Q

COBRA

A

ASW torpedo with directional search pattern

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15
Q

DEVILS

A

Submarine depth in tens of feet

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16
Q

KINGPIN

A

Reference position established by an aircraft for reporting the position of a CONTACT or DATUM

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17
Q

CADDILAC

A

Directional active Sonobuoy

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18
Q

POINTER

A

Directional Passive Sonobuoy

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19
Q

CONDITION HAIRY

A

All Units may be required to prosecute an unidentified submarine contact

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20
Q

DOG BOX

A

Area within which units may interfere with ASW torpedoes

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21
Q

HOVERTAC

A

An Attack conducted by a dipping helo on its own target, while maintaining sonar contact

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22
Q

INFOTAC

A

A type of vectored attack, used when the directing unit broadcasts sonar contact info and the attacking aircraft must solve his own fire control solution

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23
Q

PELICAN

A

Long range patrol maritine aircraft capable of search and attack

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24
Q

BOGEY

A

Unidentified aircraft

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25
Q

TALLY

A

Sighting of a target,bandit,bogey,landmark, or enemy position, opposit of NO JOY

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26
Q

JOKER

A

A Friendly track acting as a SUSPECT for excerise purposes

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27
Q

FAKER

A

A friendly track acting as a HOSTILE for excerise purposes

28
Q

VAMPIRE

A

HOSTILE Guided Missile

29
Q

CONFETTI

A

Chaff lane or corridor

30
Q

BIRD

A

Friendly Surface to Air missile

31
Q

SUGAR

A

Surface to Air Missil (SAM) state report

32
Q

TUCKER

A

Main gun armement

33
Q

WOODPECKER

A

Close in Weapon system (CIWS)

34
Q

VOLCANO

A

HOSTILE anti-ship guided missile signal

35
Q

FEELER

A

Shipbourne fire control radar

36
Q

BIRDS AFFIRM

A

Missle radar is locked on designated target

37
Q

BIRDS AWAY

A

Missle has been fired on designated target

38
Q

ZIPPO

A

A missile attack is imminent or in progess

39
Q

GOALKEEPER

A

A ship stationed for close defence of a marked target

40
Q

SHOTGUN

A

Medium Range Anti-Air Warfare Ship

41
Q

RACKET

A

Intercepted electronic emission which has been assigned to a number of the track plot

42
Q

CHICKS

A

Friendly Aircraft

43
Q

LEAKER

A

Airbourne threat has passed through a defensive layer

44
Q

BULLDOG

A

Surface or Sub-Surface launched Anti-ship Missile

45
Q

INDIANS

A

Ships of a Surface Action Group (SAG)

46
Q

WOOFER

A

Off board active radar decoy

47
Q

PIRATE

A

Fast moving surface radar contact assumed to be a fast patrol boat or fast attack craft

48
Q

HANDYMAN

A

Helicopter in ASUW support role (no weapons)

49
Q

MUSTANG

A

An ASU weapon carrying helicopter

50
Q

SKUNK

A

A surface contact detected by radar

51
Q

BRUISER

A

Air Launched Anti-Ship Missile

52
Q

SLAMEYE

A

A visual bearing of the missile, missile vapour track, or exhaust.

53
Q

SNOOPER

A

An Aircraft employed in the detection and reporting of opposing forces while avoiding detection by those forces

54
Q

CAGE

A

Enemy Nav Radar

55
Q

MUSIC

A

Electronic Jamming /

56
Q

CANDY

A

Ammunition state report

57
Q

CHARLIE

A

The expected landing time on a ship

58
Q

GADGET

A

Radar or emitter

59
Q

STRANGLE

A

Switch of equipment indictated

60
Q

BENT

A

Equipemnt indicated is inopertive

61
Q

SWEET

A

Equipment is operating effciently

62
Q

OUTHOUSE

A

My position in true bearing /miles from my reference point

63
Q

PANCAKE

A

Land or i wish to land

64
Q

PUPPIES

A

EMCOM is modfied as follows

65
Q

SWAP

A

Excutive order for a change of Scene of Action Commander

66
Q

______ TIGHT

A

Do not fire unless target(s) has (have) been identified as HOSTILE