Classroom 1 Test Flashcards

1
Q

Signal

A

the electrical representation of a sound, whether analog or digital

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2
Q

Signal Flow

A

the flow of information from source to destination

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3
Q

Output

A

Where the signal comes out, it becomes the input for the next stage when connected to another input

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4
Q

Mono

A

One signal

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5
Q

Stereo

A

Two signals

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6
Q

Input/Record Signal Path

A

Source, Microphone, Preamp, EQ/Comp, AD Converters, DAW/Recording Location

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7
Q

Output/Playback/Monitor Signal Path

A

DAW/Recording Location, DA Converters, EQ/Comp, Monitor Channel, Speakers

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8
Q

Mixing Console

A

The console has a signal running through it

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9
Q

DAW Controller

A

The controller controls a separate computer

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10
Q

Mixing In The Box

A

instant recall, automation recall, can be portable, often cheaper

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11
Q

Mixing with a Console

A

can sound better, faster to mix, impressive to clientele, remix requires engineer exclusively mixes

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12
Q

Automated Mixing

A

Writing settings into a DAW to change faders, move pan pots, alter plug-ins, mute/unmute, etc. that can be instantly and precisely recallable each time the user opens the session

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13
Q

Manual Mixing

A

The engineer moves every fader, pan pots, adjusts outboard gear, and mutes/unmutes, etc. by hand. The mix is never identical for each mixing session.

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14
Q

Channels (on a mixing board)

A

Rows of knobs and faders, where each row represents one signal path. Each channel usually contains a pre-amp, busses, aux sends, mute and solo buttons, and oftentimes an EQ. Can be a record and/or monitor path

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15
Q

Buss

A

a wire or path that carries combined signals to another location. Oftentimes summing busses/subs or submixers. Echo, stereo, solo, etc. are also all busses

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16
Q

Purposes of Summing Buss

A

used to combine signals (has a switch, it either goes or it doesn’t)

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17
Q

Purposes of Aux Sends

A

sending out to headphones (pre-fader) or effects (post-fader) - has a pot (knob) so you can alter how much is sent

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18
Q

Pre-Fader Aux Send

A

Oftentimes used as a headphone cue. When engaged as PFL, the output of the channel is not changed if the engineer changes a fader or solo/mute on their side of the monitor path.

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19
Q

Post-Fader Aux Send

A

Used for effects.the track level, adjustments, and solos/mutes will all be sent to the aux send, thereby altering the information sent to the effect

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20
Q

Serial Processing

A

affects the entire signal of a channel, typically using an insert (send/return) for EQ, and compression.

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21
Q

Daisy Chain

A

Run through more than one effect in a series

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22
Q

Parallel Processing

A

dry and effected signals are separate. Typically fed by post-fader aux sends/busses. Can be from multiple channels. Returns either through a spare channel or echo return function on console. Often used for time-based effects and compression

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23
Q

PFL (solo mode)

A

pre-fader listen. Listen to the signal before the fader. used to set gain structure or audition. mono

24
Q

AFL (solo mode)

A

After fader listen. listen to the signal after the faders. used to hear the track at the level in the mix. mono

25
SIP (solo mode)
Solo In Place. mutes everything else while maintaining pan settings within the mix. stereo
26
Solo Safe
will leave track on regardless of other solos taking place. often used for FX/aux sends
27
Destructive Solo
SIP (mutes non soloed tracks)
28
Non-destructive solo
pass soloed tracks to a separate buss, preserving the mix in the main output path (PFL, AFL)
29
Pot
Potentiometer - a rotary knob
30
Fader
Linear adjustments
31
Monitor Cut
Mutes monitors
32
Monitor Dim
Turns down monitors
33
Latching Switch
stays on when you push it
34
Momentary Switch
only active while being pushed down
35
Transducer
a device that converts one form of energy to another
36
Amplifier
Boosts signal
37
Attenuator
decreases signal. - pad = switch - trim = pot, cuts
38
How are consoles identified? 40 x 24 x 4 x 32
Input x Subs x Outputs x Monitor Channels
39
Modular Console
made up of individual modules rather than all one unit, easier to repair because you can replace and fix parts separately.
40
Patch Bay Mults
a patch that allows you to wire parallel copies of the same signal to different locations
41
Oscillator
oftentimes a sine wav used for signal flow troubleshooting and linking and calibrating pro tools rigs. they are also oftentimes found in synths
42
Mute Group
a master switch that mutes all channels in a group
43
Channel Direct output
output of the channel fader
44
Track
an individual recording
45
Stem
the combination of tracks (all drums, all keys, all guitars, etc.)
46
Console Channel Signal Flow
- Mic/DI - Preamp (can send to headphones/monitors PFL) - EQ/Compressor (optional) and/or Insert Send/Return to outboard gear - Fader (can also aux send to FX AFL) - AD Converters - DAW - DA Converters - EQ/Compressor (optional) - Console Monitor Path (can also output buss routing) - Speakers
47
Audio Pre-Production
Composition, arranging, planning, rehearsal, budgeting, etc.
48
Audio Production
micing, playing/improvising, recording, overdubbing, sampling, MIDI, processing, editing
49
Audio Post-Production
editing, mixing, choosing song order, mastering, stem creation, vinyl, archiving/backup
50
Distribution
physical and virtual release & sharing to market/audience, promotion, marketing, playlisting
51
Reproduction/Perception
Playback, room acoustics, hearing, listening
52
Half-Normaled
connection in a patch bay where a signal is automatically (internally) routed to a destination without patching cables, if that output is manually patched elsewhere, it does not disrupt the original destination, but sends a duplicate copy as the input to the next location
53
Full Normaled
connection in a patch bay where a signal is automatically (internally) routed to a destination without patching cables, if that output is manually patched elsewhere, it disrupts the original destination and only sends the output as the input to the next location
54
Non Normaled
all connections in a patch bay must be manually routed, nothing is automatic
55
Record Producer & Mastering Engineer
RP: guides and manages the creation of a record & ME: pro ears - puts final polish on a mix