classification of skills Flashcards

1
Q

discrete motor skills

A

have a definite and clear beginning and end

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

serial skills

A

group of discrete skills performed in a sequence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

continuous skills

A

no definite beginning or end

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

fine motor skills

A

small muscle groups

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

gross motor skills

A

large muscle groups

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

closed skill

A

performer has greatest control over the environment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

open skill

A

less predictable environment
- conditions constantly change

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

fundamental motor skill

A
  • skills developed in the early years of life
    includes:
  • stability (body control)
  • locomotor (movement)
  • manipulative (object control)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

self-efficacy

A

the perception of one’s ability to reach a goal

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

sport specific motor skills

A

technical skills that apply to a specific sport.
- enhances adaptability and ability to adjust to any situation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

open and close skill reference

A
  1. pacing of the skill- internally or externally paced- control
  2. predictability of the environment
  3. intertrial variability- changes in conditions
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

skill development, participation, performance

A

having strong fundamental motor skills will help increase your performance which will allow you to further develop your skills and increase performance. Thus, if you are good t it you are most inclined to have an increased participation.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

stages of learning

A
  • cognitive (mass)
  • associative (mass)
  • autonomous (distributed)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

associative

A
  • greater consistency and accuracy in skill performance
  • fewer errors
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

sociocultural factors

A
  • family
  • peers
  • community
  • gender
  • socioeconomic status
  • cultural beliefs and traditions
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

cognitive

A
  • poor sequencing and coordination of skills
  • frequent errors
15
Q

autonomous

A
  • lower attentional focus on the skill
  • highest accuracy - few errors
  • efficiency of skill, smooth coordination
16
Q

linear approaches to learning

A
  • expected movement form
  • high volume of practice tasks
  • lots of drills and repetition
17
Q

non linear approaches to learning

A
  • representativeness- practice mimics how the movement skills should be performed in an actual game
  • task simplification- making performance of the movement skill easier
18
Q

linear- direct instructions

A
  • being coach centered
  • developing steps to master a skill
  • specific correction feedback
  • structured, organized, systematic
19
Q

non- linear- constraint based approaches

A
  • being learner centered
  • exploration of the movement context
  • g
20
Q

non- linear- constraint based approaches- adv and dis

A

adv
- practice mimics that environment
- variability of practice
- implicit learning
dis
- time consuming
- controlling coach

20
Q

linear- direct instructions- adv and dis

A

adv
- quick and easy to organize
- maximizes practice time
dis
- learners are forced to pay conscious attention to the skill

21
Q

environmental constraints

A
  • weather conditions
  • gravity
  • natural light
  • playing surface
  • sounds
21
Q

factor that influence skill development

A
  • individual constraints
  • environmental constraints
  • task constraints
22
Q

individual constraints

A
  • physical characteristics
  • fitness level
  • psychological and behavioral characteristics
23
Q

task constraints

A
  • rules
  • player numbers
  • goals
  • equipment
24
Q

type of practices

A
  • part
  • whole
25
Q

part practice

A

practicing the individual parts of a skill
adv
- can be useful for beginners

26
Q

whole practice

A

practice of the whole skill
adv
- easier to replicate skill

27
Q

practice distribution

A
  • mass
  • distributed
28
Q

mass

A

practice has fewer but longer sessions
shorter rest periods

29
Q

distributed

A

practice of skill with rest periods- short sessions

30
Q

practice variability

A
  • blocked
  • random
31
Q

block

A
  • learner practices the same skill over and over
32
Q

random

A
  • the learner doesn’t practice the same skill twice in a row
33
Q

types of feedback

A
  • intrinsic (internal feedback
  • argumented (external feedback) - knowledge of performance
34
Q

intrinsic feedback

A
  • feedback from the performances own sensors
  • visual
  • auditory
  • proprioception
  • touch
35
Q

argumented feedback

knowledge of performance

A
  • your results of the activity
  • statistics- exactly what happened
  • critiquing the movement
  • information on how a person can change the performance coaching tips