Classical and Operant Conditioning Vocab Flashcards
Learning
Relatively permanent change in behavior from experience
Classical Conditioning
Pair to stimuli for response
Stimulus
Person/place/thing we react to
Response
How we act or behave
Unconditioned Stimulus
P,P,T, automatic, food
Unconditioned Response
Act/behave, automatic, drool
Conditioned Stimulus
P,P,T, trained, bell
Conditioned Response
Act/behave, trained, drool
Acquisition
The process of pairing to stimuli (repetition/intensity)
Extinction
Learned response diminishes
Spontaneous Recovery
After extinction, response returns
Generalization
Same response to similar stimuli (dogs drool to all bells)
Discrimination
Different response to different stimuli (dogs drool to one bell)
Ivan Pavlov
Trained dogs to drool to bell
John Watson and Rosalie Rayner
Little Albert experiment, infant fears rats (generalization)
Robert Rescorla and Allan Wagner
Sometimes classical conditioning is conscious
John Garcia and Robert Koelling
Taste aversion - avoid certain foods from classical conditioning
Operant Conditioning
Learn from rewards/consequences. Different from CC = behavior happens
Law of Effect - Edward Thorndike
Reward = more behavior, consequence = less behavior
B.F. Skinner
Trained pigeons to do tricks for food
Reinforcement
Increase behavior
Positive Reinforcement
Add + like = increase behavior
Negative Reinforcement
Subtract - don’t like = increase behavior
Primary Reinforcement
What we use - automatic reward, food, sleep, and money
Secondary Reinforcement
What we use - learned reward
Punishment
Decrease behavior
Positive Punishment
Behavior leads to undesirable event: Add + don’t like = decrease behavior
Negative Punishment
Behavior ends a desirable state or event: Subtract - like = decrease behavior
Shaping
Process of rewarding steps
Discrimination
Only do one specific behavior for reward
Extinction
Loss of behavior/consequence
Schedule Reinforcement
When we reward/punish
Continuous Reinforcement
Reward them all the time
Partial Reinforcement
Reward them only sometimes
Fixed Ratio Reinforcement
Set number = fixed response
Variable Ratio Reinforcement
Random number = longest lasting
Fixed Interval Reinforcement
Set time = causes cramming
Variable Interval Reinforcement
Random time = autopilot