Classical and Operant Conditioning Vocab Flashcards

1
Q

Learning

A

Relatively permanent change in behavior from experience

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2
Q

Classical Conditioning

A

Pair to stimuli for response

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3
Q

Stimulus

A

Person/place/thing we react to

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4
Q

Response

A

How we act or behave

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5
Q

Unconditioned Stimulus

A

P,P,T, automatic, food

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6
Q

Unconditioned Response

A

Act/behave, automatic, drool

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7
Q

Conditioned Stimulus

A

P,P,T, trained, bell

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8
Q

Conditioned Response

A

Act/behave, trained, drool

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9
Q

Acquisition

A

The process of pairing to stimuli (repetition/intensity)

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10
Q

Extinction

A

Learned response diminishes

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11
Q

Spontaneous Recovery

A

After extinction, response returns

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12
Q

Generalization

A

Same response to similar stimuli (dogs drool to all bells)

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13
Q

Discrimination

A

Different response to different stimuli (dogs drool to one bell)

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14
Q

Ivan Pavlov

A

Trained dogs to drool to bell

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15
Q

John Watson and Rosalie Rayner

A

Little Albert experiment, infant fears rats (generalization)

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16
Q

Robert Rescorla and Allan Wagner

A

Sometimes classical conditioning is conscious

17
Q

John Garcia and Robert Koelling

A

Taste aversion - avoid certain foods from classical conditioning

18
Q

Operant Conditioning

A

Learn from rewards/consequences. Different from CC = behavior happens

19
Q

Law of Effect - Edward Thorndike

A

Reward = more behavior, consequence = less behavior

20
Q

B.F. Skinner

A

Trained pigeons to do tricks for food

21
Q

Reinforcement

A

Increase behavior

22
Q

Positive Reinforcement

A

Add + like = increase behavior

23
Q

Negative Reinforcement

A

Subtract - don’t like = increase behavior

24
Q

Primary Reinforcement

A

What we use - automatic reward, food, sleep, and money

25
Secondary Reinforcement
What we use - learned reward
26
Punishment
Decrease behavior
27
Positive Punishment
Behavior leads to undesirable event: Add + don't like = decrease behavior
28
Negative Punishment
Behavior ends a desirable state or event: Subtract - like = decrease behavior
29
Shaping
Process of rewarding steps
30
Discrimination
Only do one specific behavior for reward
31
Extinction
Loss of behavior/consequence
32
Schedule Reinforcement
When we reward/punish
33
Continuous Reinforcement
Reward them all the time
34
Partial Reinforcement
Reward them only sometimes
35
Fixed Ratio Reinforcement
Set number = fixed response
36
Variable Ratio Reinforcement
Random number = longest lasting
37
Fixed Interval Reinforcement
Set time = causes cramming
38
Variable Interval Reinforcement
Random time = autopilot