Classical and Operant Conditioning Vocab Flashcards

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1
Q

Learning

A

Relatively permanent change in behavior from experience

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2
Q

Classical Conditioning

A

Pair to stimuli for response

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3
Q

Stimulus

A

Person/place/thing we react to

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4
Q

Response

A

How we act or behave

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5
Q

Unconditioned Stimulus

A

P,P,T, automatic, food

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6
Q

Unconditioned Response

A

Act/behave, automatic, drool

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7
Q

Conditioned Stimulus

A

P,P,T, trained, bell

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8
Q

Conditioned Response

A

Act/behave, trained, drool

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9
Q

Acquisition

A

The process of pairing to stimuli (repetition/intensity)

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10
Q

Extinction

A

Learned response diminishes

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11
Q

Spontaneous Recovery

A

After extinction, response returns

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12
Q

Generalization

A

Same response to similar stimuli (dogs drool to all bells)

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13
Q

Discrimination

A

Different response to different stimuli (dogs drool to one bell)

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14
Q

Ivan Pavlov

A

Trained dogs to drool to bell

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15
Q

John Watson and Rosalie Rayner

A

Little Albert experiment, infant fears rats (generalization)

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16
Q

Robert Rescorla and Allan Wagner

A

Sometimes classical conditioning is conscious

17
Q

John Garcia and Robert Koelling

A

Taste aversion - avoid certain foods from classical conditioning

18
Q

Operant Conditioning

A

Learn from rewards/consequences. Different from CC = behavior happens

19
Q

Law of Effect - Edward Thorndike

A

Reward = more behavior, consequence = less behavior

20
Q

B.F. Skinner

A

Trained pigeons to do tricks for food

21
Q

Reinforcement

A

Increase behavior

22
Q

Positive Reinforcement

A

Add + like = increase behavior

23
Q

Negative Reinforcement

A

Subtract - don’t like = increase behavior

24
Q

Primary Reinforcement

A

What we use - automatic reward, food, sleep, and money

25
Q

Secondary Reinforcement

A

What we use - learned reward

26
Q

Punishment

A

Decrease behavior

27
Q

Positive Punishment

A

Behavior leads to undesirable event: Add + don’t like = decrease behavior

28
Q

Negative Punishment

A

Behavior ends a desirable state or event: Subtract - like = decrease behavior

29
Q

Shaping

A

Process of rewarding steps

30
Q

Discrimination

A

Only do one specific behavior for reward

31
Q

Extinction

A

Loss of behavior/consequence

32
Q

Schedule Reinforcement

A

When we reward/punish

33
Q

Continuous Reinforcement

A

Reward them all the time

34
Q

Partial Reinforcement

A

Reward them only sometimes

35
Q

Fixed Ratio Reinforcement

A

Set number = fixed response

36
Q

Variable Ratio Reinforcement

A

Random number = longest lasting

37
Q

Fixed Interval Reinforcement

A

Set time = causes cramming

38
Q

Variable Interval Reinforcement

A

Random time = autopilot