Class 7 - Social robots Flashcards

1
Q

Referential indeterminacy

A

situation in which different people vary in naming objects

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2
Q

Cross-situational learning

A

Mechanism for learning the meaning of words across multiple exposures, despite exposure-by-exposure uncertainty as to the word’s true meaning.

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3
Q

T/F: Cross-situational learning is considered a supervised learning model

A

False, it is considered unsupervised

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4
Q

Does cross-situational learning cope well with synonyms?

A

No

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5
Q

Does cross-situational learning cope well with inconsistent input?

A

No

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6
Q

What methods can we use to solve the scaling problem with inconsistent input (in the context of cross-situational learning)?

A

Scaffold model
Mutual exclusivity
Principle of contrast
Social mechanisms

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7
Q

Developmental robots

A

Robots used to test and validate theories about the role of interacting with the physical world on child language development.

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8
Q

Developmental robots can…

A
  1. be implemented with a theoretical model based on child behavior
  2. implement on the robot an AI theory about learning and see if they perform the same way as children in a learning task
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9
Q

N3C law

A

predicts learner will learn in all conditions

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10
Q

Mutual Exclusivity

A

states that children learn better in 2-competitor conditions

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11
Q

The 2 main conclusions of the paper by Twoney et al. are that…

A
  1. mutual exclusivity can account for learning
  2. explains how associative learning mechanism (matching a symbol / spelled word to its referent) can explain the “emergence” of mutual exclusivity
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12
Q

Referent selection in children

A

choosing the referent of a new word in an ambiguous environment

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13
Q

T/F: in robots, the learning effect can be inferred by looking at the robot’s activation function during a learning task

A

True

from lecture: “the decay in activation function reduces effect of learning when visual process takes longer.”

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14
Q

T/F: Language is grounded in interactions with physical

world

A

True

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15
Q

T/F: Embodied interactions may improve learning gain

A

True

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16
Q

In the context of effective tutoring, what does it mean that “interactions should be pedagogically sound”? (pick one)

A. ensuring that interactions provide qualitative input to optimize learning gain
B. children need to want to interact with the tutor for a prolonged period of time
C. children need to remain motivated to learn new skills

A

A. ensuring that interactions provide qualitative input to optimize learning gain

17
Q

Multimodal interaction

A

using different modalities to communicate, i.e., gestures, pointing to objects, iconic gestures

18
Q

Gesture-enriched vocabulary learning can…

  1. support vocabulary learning in adults & children (T/F)?
  2. work for different languages (T/F)?
  3. have a short-and long-term effect (T/F)?
A

True
True
True

19
Q

Two important reasons why the robot should be seen as “peer” from the child’s point of view rather than a “teacher” during children-robot tutoring…

A
  1. the robot can make deliberate mistakes, allowing the children to correct it
  2. allows the robot to provide constructive negative feedback
20
Q

What does “common ground” stand for in the context of child-robot interaction?

A

The robot and the child know things about each other and what to expect from each other

21
Q

T/F: a common ground is established during the first encounter between child and robot and does not get updated during future interactions

A

False, it gets updated

22
Q

Short-term common ground

A

During a child-robot interaction, going back to events that happened in the close past where both child and robot were present and refer to them.

23
Q

Long-term common ground

A

Knowing things about each other’s past (child and robot)

24
Q

T/F: Overall, personalization of a a child-robot interaction improves the learning experience

A

True

25
Q

T/F: a personalization technique such as the robot asking the child about their name, hobbies etc…(pick one):

A. makes the interaction more enjoyable

B. improves learning

A

A. makes the interaction more enjoyable

26
Q

T/F: a personalization technique such as adjusting instructions to the child’s attained skills (pick one):

A. makes the interaction more enjoyable

B. improves learning

A

B. improves learning

27
Q

Vygotsky’s Zone of Proximity

A

the space between what a learner can do without assistance and what a learner can do with adult guidance or in collaboration with more capable peers.

28
Q

A robot should keep the child in the Zone of Proximity by…

A
  1. staying ahead of child to remain challenging & interesting…
  2. …but not too far ahead to prevent frustrations
  3. using scaffolding techniques to provide support and bring the child in the zone – hinting to the child how to perform an activity, but not giving the whole solution away
29
Q

T/F: Joint attention can only be established through gaze

A

False, it can also use gestures, language or salient events

30
Q

In their experiment, Vogt et al. (2019), used a tablet to make children interact with the robot: why?

A
  1. the tablet allowed to solve disambiguation caused by different pronunciations of second languages (also, high pitch of children is more difficult to understand for computers)
  2. it also helped by reducing reliance on vision for the robot
31
Q

T/F: The results form Vogt et al. (2019) showed that there was a significant difference in word learning between group of children using a tablet and groups interacting with the Nao robot

A

False, no word knowledge differences between tablet-only, robot with iconic gestures, robot without iconic gestures were found

32
Q

T/F: The results from Vogt et al. (2019) showed that there was a significant difference in engagement between groups of children where the robot used iconic gestures vs groups where the robot did not use iconic gestures

A

True