Cinematography - shot and movement Flashcards

1
Q

pre-production

A

everything leading up to the actual filming.
(costume, set making, hiring, etc)

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2
Q

cinematographer/director of photography (DOP)

A

advises director on camera angles and in charge of camera technique

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3
Q

aspect ratio

A

shape of image and proportion of height to width.
(first used was 4:3)

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4
Q

frames per second (fps)

A

how fast the frames play per second to give illusion of movement

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5
Q

extra long shot/establishing shot (ELS)

A

to show a panoramic view of where the film is set - usually exterior location. Cinematographer’s equivalent to a landscape painting. VERY IMPORTANT

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6
Q

Long shot (LS)

A

shows whole body of mc/mcs but also offers background. useful to tell us who the mcs are and to introduce them

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7
Q

medium long shot (MLS)

A

cuts character off at the knees - good for walking, dancing, etc

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8
Q

medium shot (MS)

A

shows character from the waist up - implies certain intimacy if two figures in one shot

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9
Q

two shot

A

two central characters not necessarily side by side. can be in foreground or the background or one in each. depth of field can be used to draw focus

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10
Q

medium close up (MCU)

A

directs viewer’s attention entirely onto one character - only head and shoulders
(can be used to deliver emotional lines of dialogue)

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11
Q

close up (CU)

A

most important shot - moment the power is taken away from the viewer. Director controls where attention is drawn to

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12
Q

extreme close up (ECU)

A

almost too close to actor, allowing viewer into character’s intimate space to reveal subtle emotions

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13
Q

deep focus shot

A

great depth of field from front to back, all remaining in focus

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14
Q

shallow focus shot

A

one plane in focus and everything else is out of focus

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15
Q

depth of field

A

distance between the nearest and furthest objects in a scene that are in sharp focus in a shot

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16
Q

shot types

A

which viewpoint we see from the camera
(where the camera films from)

17
Q

camera movement

A

how camera moves around action - helps to avoid making and edit (more smooth)

18
Q

aerial shot

A

often an establishing shot - birds-eye-view
(can break the ‘spell’ of a film)

19
Q

overhead shot

A

taken from high up looking down and most frequently used as an establishing shot - often moves down to zoom into a specific place

20
Q

eyelevel shot

A

most natural - helps spectator identify and empathise with this character

21
Q

over the shoulder shot

A

used to shoot a conversation - positioned behind the shoulder of one of the characters while filming the other

22
Q

shot reverse shot

A

jumping between the two characters in a conversation - focusing the camera onto one person, then the other, etc

23
Q

high angle shot

A

taken from roughly head height - good at making someone look small/insignificant but not always

24
Q

low angle shot

A

lower than eye-level - makes character dominate the frame

25
Q

objective vs subjective

A

objective = viewing the scene from an unseen observer - viewpoint doesn’t belong to any of the characters (impersonal)
subjective (POV) = camera replaces one of the characters or placed in the action - draws audience in

26
Q

fixed axis - camera is attached to a fixed axis (stays rooted to the spot but can turn)

A

a pan = camera moves left to right (usually) - used to follow a person as they walk across the room/swing from one part of the frame to another
a whip pan = same as pan but faster - blurs image
a tilt = moves lens up and down

27
Q

shifting axis - whole camera moves (precise direction)

A

dolly shot = camera on wheels moved in a smooth, straight line - can only be used on a smooth surface
tracking shot = dolly mounted on a track to follow a very specific route

28
Q

zoom/crash zoom

A

zoom = lens moving - creates illusion of movement zooming in/out
crash zoom = same but faster

29
Q

crane shot

A

camera mounted on a crane and is lowered/raised/swung sideways - like a vertical tracking shot (can be a drone instead of a crane)

30
Q

handheld

A

wasn’t until 1950s that cameras were light enough - good for verisimilitude (sense of reality) or cinema vérité (shaky, realistic filming)