CHRIS SEMINAR PART1 Flashcards

1
Q

What is Futurology?

A

the systematic and critical scientific examination of possible future developments in technical, economic and social dimensions,

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2
Q

Describe the Scenario technique of future thinking

A

Scenario is the description of a future situation, a depiction of events and/or image of the future. The techique is a planning method rooted in military, intends to create alterniative suggestions of positive and negative developments of the future. Reality is in between certain scenarios.

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3
Q

What are the aims of the scenario technique

A

get security while planning, better reactions to unexpected events, impentation of systematic thinking (chances, risks, opportunities), support strategic planning (vision, long-term-thinking)

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4
Q

Pros & Cons of scenario technique

A

PRO: Reduction of complexity, easy to communicate, “brain-compatitive” format
CONTRO: Timeconsuming generation, subjective, degree of uncertainty

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5
Q

Name the global trends

A

Rapid urbanization, climate change and resource scarcity, shift in global economic power, demographic and social change, technological breakthroughs

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6
Q

Name the 4 industrial revolutions

A

1st Mechanization, steam, waterpower (1784)
2nd Mass production, electricity (1870)
3rd Computer and Automation (1969
4th Cyber-physical systems (Today)

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7
Q

What is digitalization

A

tech. process of converting analog signals into a digital form

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8
Q

What does digital transformation mean in the business context?

A

management of adaptation and progressing digitalization in order to assure sustainable value creation

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9
Q

What is digital competence

A

set of knowledge skills and attitudes requires when using ICT and digital media to perform tasks; solve problems; communicate; manage information; collaborate; create and share content

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10
Q

Forms of digital competence

A

Knowledge: understanding of functioning of computer applications, risks of the internet and online communication, role of technology in supporting creativity and innovation; of validity and reliability of online information
SKILLS/ABILITIES
to manage information, the capacity to distinguish virtual from real world, see connection between two domains, ability to use internet based services, use technologies to support critical thinking, creativity and innovation
ATTITUDES/WILL
recommendation gauges as essential citizens are critical and reflective towards information, that they are responsible users and interested in engaging in online communities and networks

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11
Q

Name the 4 subcompetences of action competence

A

Self-competence
Social competence
Methodological competence
Professional competence

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12
Q

What is the Design Sprint

A

Five-day step by step process to answer crucial business questions by prototyping and testing ideas with customers. Its a combination of. business strategy, innovation, behavioural science, design etc.

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13
Q

Describe the Process of an Design Sprint

A

MO: Make a Map and choose a Target (targets, challenges, milestones)
TUE: Sketch competing solutions (widening perspective, fueling creativity)
WED: Decide on the best (focus on solution, prototype plan)
THU: Build realistic prototype (make solution suitable, build prototype)
FRI: test with target customers

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14
Q

What kind of People do you need inside your design sprint?

A
Decider: Official decision maker of the project
Facilitator: Person that runs the sprint
Finance Expert
Marketing Expert
Customer Expert
Tech/Logistic Expert
Design Expert
(max 7 ppl involved)
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