Chess Flashcards

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1
Q

Moves forward only, never backward.

A

Pawn

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2
Q

On its first move only, it may move one or two squares. After that, it can only move one square at a time, capturing only in diagonal

A

Pawn

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3
Q

Move straight along diagonals and do not jump

A

Bishop

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4
Q

She moves along the diagonals, the ranks and the files

A

Queen

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5
Q

can move as far as she wants in any direction until she encounters another chess piece or the edge of the game (she cannot jump)

A

Queen

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6
Q

next in power to the Queen. The rook moves in straight lines and never diagonals.

A

Rook

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7
Q

the only piece that can jump over pieces

A

Knight

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8
Q

moves in an L-shape but he can capture only on the square where he finishes his jump.

A

Knight

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9
Q

The ___ moves first 2 squares forward, backwards, or sideways, and the finishes the L-shape by moving right or left one more square.

A

Knight

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10
Q

the most important piece in a game of chess, but it is very limited

A

King

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11
Q

can go in any direction, but only one square at a time; can capture any enemy piece or pawn that is undefended and must always stay at least one square away from the opposite King.

A

King

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12
Q

The King is in check when he is attacked by the opponent’s piece. His capture is not allowed. The player making the check must say “check” when he is attacking the opponent’s King. If your King is in check, you must stop this on the next move.

A

Check

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13
Q

Since the object of the game is to capture the opponent’s King, the game is lost if you cannot stop the check by blocking, capturing the attacking piece, or moving the King to a safe square. The “check” then turns into a checkmate This means the King is dead. When the King is checked and cannot move out of check, then he is
checkmate and the game is over.

A

Checkmate

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14
Q

Standard Scale of Chess Pieces

A
Pawn = 1
Knight = 3
Bishop = 3 (+ a tiny bit more)
Rook = 5
Queen = 9
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15
Q

is the moving of the King two squares to his right or left toward the Rook, which goes on the square on the other side of the King

A

Castling

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16
Q

one space at a time and can only capture on the diagonal

A

Pawn

17
Q

unlimited spaces, until something gets in the way, horizontally and vertically, and second in power to the queen

A

Rook

18
Q

in an L shape consisting of 4 squares

the only piece that can jump, but only captures the piece it lands on

A

Knight

19
Q

unlimited spaces, diagonally

A

Bishop

20
Q

unlimited spaces, horizontally, vertically, or diagonally and the most powerful piece

A

Queen