Chapter Five: Learning Flashcards

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1
Q

Behaviorism

A

a theory of learning that focuses solely on observable behaviors, discounting the importance of such mental activity as thinking, wishing, and hoping.

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2
Q

Conditioning

A

the process of learning associations between events.

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3
Q

Classical Conditioning

A

learning process in which neutral stimulus becomes associated with a meaningful stimulus and acquires the capacity to elicit a similar response.

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4
Q

Operant Conditioning

A

learnt the behavior between a behavior and a consequence, such as a reward.

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5
Q

Observational Learning

A

a person observes and imitates another’s behavior.

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6
Q

Unconditioned Stimulus (UCS)

A

stimulus that produces a response without prior learning.

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7
Q

Unconditioned Response (UCR)

A

an unlearned reaction that is automatically elicited by the UCS)

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8
Q

Conditioned Stimulus (CS)

A

a previously neutral stimulus that eventually elicits a conditioned response after being paired with the UCS.

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9
Q

Conditioned Response (CR)

A

learned response to the CS that occurs after CS-USC pairing.

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10
Q

Acquisition

A

the initial learning of the connection between the USC and the CS when these two are paired.

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11
Q

Generalization

A

classical conditioning tendency that a new stimulus that is similar to the original conditioned stimulus to elicit a response that is similar to the conditioned response.

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12
Q

Discrimination

A

classical conditioning that is the process of learning to respond to certain stimuli and not others.

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13
Q

Extinction

A

the weakening of the conditioned response when the unconditioned stimulus is absent.

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14
Q

Spontaneous Recovery

A

the process in classical conditioning by which the conditioned response can recur after a time delay, without further conditioning.

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15
Q

Renewal

A

the recovery of the conditioned response when the organism is placed in a novel context.

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16
Q

Counterconditioning

A

a classical conditioning procedure for changing the relationship between a conditioned stimulus and its conditioned response.

17
Q

Systematic Desensitization

A

a method of therapy that treats anxiety by teaching the client to associate deep relaxation with increasingly intense anxiety-producing situations.

18
Q

Thorndike’s Law of Effect

A

states that behaviors followed by positive outcomes are strengthened and that behaviors with negative outcomes are weakened.

19
Q

Shaping

A

rewarding approximations of a desired behavior.

20
Q

Reinforcement

A

process by which a rewarding stimulus or event following a particular behavior increases the probability that the behavior will happen again.

21
Q

Positive Reinforcement

A

the frequency of a behavior increases because it is followed by the presentation of something that is good.

22
Q

Negative Reinforcement

A

the frequency of a behavior increase because it is followed by the removal of something unpleasant.

23
Q

Primary Reinforcer

A

a reinforcer that is innately satisfying; one that does not take any learning on the organism’s part to make it pleasurable.

24
Q

Secondary Reinforcer

A

a reinforcer that acquires its positive value through an organism’s experience; a secondary reinforcer is a learned or conditioned reinforcer.

25
Q

Schedules of Reinforcement

A

specific patterns that determine when a behavior will be reinforced such as fixed ratio, fixed interval, variable ratio, and variable interval.

26
Q

Fixed-Ratio Schedule

A

reinforces a behavior after a set number of times. Example; slot machine gives you back $5 every 20th time you put money in the machine.

27
Q

Fixed-Interval Schedule

A

reinforces the first behavior after a fixed amount of time has passed. Example; pet knowing food is given at same time everyday, so they know when to go to their food dish.

28
Q

Variable-Interval Schedule

A

a timetable in which behavior is reinforced after a variable amount of time has elapsed. Example; pop quizzes.

29
Q

Variable-Ratio Schedule

A

a timetable in which behaviors are rewarded an average number of times but on an unpredictable basis. Example; slot machine might payoff an average of every 20th time, but the gambler does not know when this payoff might be.

30
Q

Negative Punishment

A

a behavior decreases when a positive stimulus is removed.

31
Q

Positive Punishment

A

a behavior decreases when it is followed by the presentation of an unpleasant stimulus.

32
Q

Applied Behavior Analysis

A

the use of operant conditioning principles to change human behavior.

33
Q

Latent Learning

A

is a unreinforced learning that is not immediately reflected in behavior.

34
Q

Insight Learning

A

a form of problem solving in which the organism develops sudden insight or understanding of a problem’s solution.

35
Q

Instinctive Drift

A

the tendency of animals to revert to instinctive behavior that interferes with learning.

36
Q

Preparedness

A

the species-specific biological predisposition to learn in certain ways but not others.