Chapter 9 - User Interface Design Flashcards

1
Q

What is interface design?

A

Interface design is the process of determining and defining how the system will interact with external entities.

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2
Q

What is a user interface?

A

A user interface is an interface that is designed to interact with the users.

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3
Q

What is a system interface?

A

A system interface is an interface that is used to exchange information with other systems.

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4
Q

What are the three fundamental elements of a user interface?

A

The three fundamental elements of a user interface are:

  • Navigation Mechanisms
  • Input Mechanisms
  • Output Mechanisms
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5
Q

What is a graphical user interface?

A

A graphical user interface is an interface that uses windows, menus, icons and such to allow the user to more easily interact with the application.

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6
Q

What is the goal of interface design?

A

The goal of interface design is to make the interface pleasing to the eye and simple to use, while minimizing user effort.

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7
Q

What is layout?

A

Layout is the organizing of areas of the screen/document for different purposes, and using these areas consistently throughout the user interface. The areas should have an intuitive flow from one area to the next, and should remain constant in size, shape, and so on.

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8
Q

What are the three areas in which a screen is usually divided?

A

The three areas that a screen is divided into are usually:

  • The top, for navigation
  • The middle, for displaying the user’s work
  • The bottom, for status information
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9
Q

What is content awareness?

A

Content awareness is the ability of an interface to make the user aware of the content it contains, using elements such as titles, location menus, and clearly defined fields and field labels.

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10
Q

What is aesthetics?

A

Aesthetics refers to the properties of an interface being pleasing to the eye, involving elements such as color, white space, form, font, patterns and more.

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11
Q

What is user experience?

A

User experience refers to designing the user interface with the users’ level of computer experience in mind.

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12
Q

What are the two main factors within user experience?

A

The two main factors within user experience are Ease of Learning and Ease of Use. Ease of Learning is important to novice users attempting to become familiar with the system. Ease of Use is important for expert users, who need to use the system quickly.
The two can be complementary, but aren’t always.

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13
Q

What does consistency refer to?

A

Consistency, within user interface design, refers to making all similar parts of a system operate in the same way, to aid learning.

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14
Q

What is “minimizing user effort”?

A

Minimizing user effort means taking measures to reduce the number of mouse-clicks and keystrokes the user uses to get to a part of the system.

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15
Q

What is the “three clicks rule”?

A

The three clicks rule is a principle that states that a user should be able to go from the main menu/start area of a system to the information they need in three clicks/keystrokes or less.

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16
Q

What are the steps in interface design?

A

There are five steps in user interface design, and they are iterative:

  • Use Scenario Development
  • Interface Structure Design
  • Interface Standards Design
  • Interface Design Prototyping
  • Interface Evaluation
17
Q

What is use scenario development?

A

Use scenario development is creating a use scenario, an outline of the steps that a user performs to accomplish as part of their work.

18
Q

What is interface structure design?

A

Interface structure design is defining the basic components of the interface, and how they work together to provide functionality to the users.

19
Q

What is an interface structure diagram?

A

An interface structure diagram is a tool used to show how all the screens, forms, and reports are related and how the user moves from one to another. Very similar to Data Flow Diagrams, in that it uses boxes and lines to show the structure.

20
Q

What is interface standards design?

A

Interface standards design are the basic design elements that are common across all the individual screens, forms, and reports inside the system.

21
Q

What is an interface template?

A

An interface template defines the general appearance of all screens and the paper-based reports and forms.

22
Q

What is an interface design prototype?

A

An interface design prototype is a mock-up or simulation of a computer screen, form, or report.

23
Q

What is an HTML prototype?

A

An HTML prototype is a prototype of a screen or a part of the system built in HTML.

24
Q

What is a language prototype?

A

A language prototype is an interface design prototype built in the language that will be used to build the system.

25
Q

What is interface evaluation?

A

Interface evaluation is when you attempt to understand how to improve an interface.

26
Q

What are the most common approaches for heuristic evaluation?

A

There are four common approaches for heuristic evaluation:

  • Heuristic Evaluation - Looking over a checklist of design principles.
  • Walk-Through Evaluation - A meeting conducted with the users to walk through the interface
  • Interactive Evaluation - Users try out the interface.
  • Formal Usability Testing - Formal testing process.
27
Q

What are the basic software approaches for defining user commands?

A

There are three basic approaches for user commands:

  • Languages - Command language (CMD) and natural language
  • Menus
  • Direct Manipulation - Entering commands through interface objects (buttons, etc).
28
Q

What is input design? What’s its goal?

A

Input design is designing the screen used to enter information and forms on which the users write and type information. Its goal is to capture accurate information simply and easily.

29
Q

What are the two formats for entering inputs?

A

The two formats for entering inputs are:

  • Online Processing - Items are entered into the system immediately as they are input.
  • Batch Processing - All inputs are collected over some period and entered in the system at one time. This simplifies communications and reduces comms cost.
30
Q

What is the most important principle of input design?

A

The most important principle of input design is to capture the data in an electronic format at the original source. This reduces duplication work, processing time, cost, and probability of error.

31
Q

What is source data automation?

A

Source data automation is the act of using special hardware to automatically capture data without needing it to be typed (barcode readers, etc).

32
Q

What is input validation?

A

Input validation is the act of ensuring that data being entered into the system is correct and accurate.

33
Q

What is output design?

A

Output design is the art of presenting information to the user in such a way that it is accurately understood with the least amount of effort.