Chapter 9: Design Phase Flashcards

1
Q

It is a concept that makes the system more likely top be adopted

A

Usability Concept

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

is the process of defining how the
system will interact with external entities

A

Interface design

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

provides the way for users to tell the system what to do

A

Navigation Mechanism

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

defines the way the system captures information

A

Input Mechanism

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

defines the way the system provides information to users or other systems

A

Output Mechanism

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

most common type of interface in use today.

A

Graphical User Interface (GUI)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

There are 6 Guidelines for User Interface Design which are?

A
  1. Layout
  2. Content Awareness
  3. Aesthetics
  4. Usage Level
  5. Consistency
  6. Minimizes User Effort
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Layout: The screen is often divided into three boxes which are

A
  1. Top: Navigation Area
  2. Middle: Work Area
  3. Bottom: Status Area
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Layout: Information can be presented in multiple areas (T or F)

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Layout: Like areas should be?

A

Grouped Together

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Content Awareness:

  1. All interfaces should have ___
    2.____ should show where you are where you came from to get there
  2. It should be clear what ____ is within each area
  3. ___ __ ___ labels should be selected carefully
  4. Use __ __ __ numbers to aid system users
A

titles, Menus, information, Fields and field,dates and version

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Aesthetics: When designing text one must be careful of?

A
  1. Font and Size
  2. Avoid using all caps
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Aesthetics: Avoid doing what when dealing with novice users?

A

Squeezing in too much info

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Aesthetics: Test quality of colors by?

A

Trying it on a black/white monitor

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Usage Level: What is the difference of desired interface betwen freqent and infrequent users?

A
  • Frequent users desire ease of use
  • Infrequent users desire ease of learning
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Consistency: enables users to predict what will happen

A

Consistency

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Consistency: __ are the same throughout the application

A

Elements

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Consistency: Consistency reduces what?

A

The learning curve

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Consistency: There should be consistency in what levels:

A
  1. Navigation controls
  2. Terminology
  3. Report and Form design
20
Q

Minimize Effort: What rule is employed, and what does it generally mean?

A
  • 3 Click Rule: users should be able to go from the start to the information they want with no more than 3 clicks
21
Q

Special Issues of Touch Screen Design: It is ideal for what? but not?

A

Information display, data entry

22
Q

Special Issues of Touch Screen Design: Consider using what type of colors?

A

Bright colors to help reduce glare

23
Q

User Interface Design Process: It has 5 steps

A
  1. Understand the Users
  2. Organize the Interface
  3. Define Standards
  4. Develop Prototype
  5. Evaluation
24
Q

User Interface Design Process: Use what to develop characterization of user groups

A

Personas

25
Q

User Interface Design Process: outline the steps that the users perform to accomplish some part of their work.

A

Use Scenarios

26
Q

User Interface Design Process: is used to
show how all the screens, forms, and reports
used by the system are related and how the
user moves from one to another.

A

User interface diagram

27
Q

User Interface Design Process: How does ISD differ from DFD?

A

No standards or format ang ISD

28
Q

User Interface Design Process: Show how all the information on the site fits together.

A

Site map

29
Q

User Interface Design Process: What standards do you clarify during defining standards phase?

A
  1. Metaphors
  2. Common Elements
  3. Objects
  4. Actions
  5. Icons
  6. Templates
30
Q

User Interface Design Process: What are the evaluation methods?

A
  1. Heuristic Evaluation
  2. Walkthrough Evaluation
  3. Interactive Evaluation
  4. Formal Usability Testing
31
Q

User Interface Design Process: Interface Evaluation Methods Compare design to checklist

A

Heuristic

32
Q

User Interface Design Process:
Interface Evaluation Methods
Team simulates movement through components

A

Walkthrough Evaluation

33
Q

User Interface Design Process:
Interface Evaluation Methods Users try out the system

A

Interactive

34
Q

User Interface Design Process: Interface Evaluation Methods Expensive, Detailed use of special lab testing

A

Formal Usability Testing

35
Q

User Interface Design Process: What are the basic principles of navigation design?

A
  1. Assume users are dumb
  2. Prevent mistakes
  3. Use consistent grammar
36
Q

User Interface Design Process: Menu Tips -
1. ___ and ____ design is preferred
2. Logical Categories can be ___ or ____
3. Menus may become less popular with trend toward ____

A
  1. Broad and Shallow
  2. Objects or actions
  3. Touchscreens
37
Q

Message Tips: Should be grammatically correct and free of synonyms and antonyms (T or F)

A

False. Dapat jargons and abbreviations

38
Q

What is the objective of Input Design?

A

To simply and easily capture accurate information

39
Q

Input Design: immediately records the transaction in the appropriate database

A

online processing

40
Q

Input Design: collects inputs over time, holds them temporarily, and then processes all the transactions at one time in a batch

A

Batch Processing

41
Q

Input Design: Batch processing simplifies data communications and updates masterfiles in real time (T or F)

A

False. Does not update real time

42
Q

Input Design: Capturing data at the source has what effects?

A
  1. Reduce Duplicate Work
  2. Reduce Processing Time
  3. Decrease Cost
  4. Decrease probability of error
43
Q

Input Design: Minimize Keystrokes
- Keyboard entry is ___ and ___prone

A

slow and error

44
Q

Output Design: Usually produced only in response to a
query about items matching some criteria.
- This report is usually read cover to cover to aid
understanding of one or more items in depth.

A

Detail Report

45
Q

Output design: Lists summary information
about all items.

A

Summary Report

46
Q

Output design: Outputs that “turn
around” and become inputs.

A

Turnaround report