Chapter 9: Design Phase Flashcards

1
Q

It is a concept that makes the system more likely top be adopted

A

Usability Concept

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2
Q

is the process of defining how the
system will interact with external entities

A

Interface design

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3
Q

provides the way for users to tell the system what to do

A

Navigation Mechanism

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4
Q

defines the way the system captures information

A

Input Mechanism

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5
Q

defines the way the system provides information to users or other systems

A

Output Mechanism

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6
Q

most common type of interface in use today.

A

Graphical User Interface (GUI)

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7
Q

There are 6 Guidelines for User Interface Design which are?

A
  1. Layout
  2. Content Awareness
  3. Aesthetics
  4. Usage Level
  5. Consistency
  6. Minimizes User Effort
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8
Q

Layout: The screen is often divided into three boxes which are

A
  1. Top: Navigation Area
  2. Middle: Work Area
  3. Bottom: Status Area
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9
Q

Layout: Information can be presented in multiple areas (T or F)

A

True

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10
Q

Layout: Like areas should be?

A

Grouped Together

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11
Q

Content Awareness:

  1. All interfaces should have ___
    2.____ should show where you are where you came from to get there
  2. It should be clear what ____ is within each area
  3. ___ __ ___ labels should be selected carefully
  4. Use __ __ __ numbers to aid system users
A

titles, Menus, information, Fields and field,dates and version

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12
Q

Aesthetics: When designing text one must be careful of?

A
  1. Font and Size
  2. Avoid using all caps
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13
Q

Aesthetics: Avoid doing what when dealing with novice users?

A

Squeezing in too much info

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14
Q

Aesthetics: Test quality of colors by?

A

Trying it on a black/white monitor

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15
Q

Usage Level: What is the difference of desired interface betwen freqent and infrequent users?

A
  • Frequent users desire ease of use
  • Infrequent users desire ease of learning
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16
Q

Consistency: enables users to predict what will happen

A

Consistency

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17
Q

Consistency: __ are the same throughout the application

A

Elements

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18
Q

Consistency: Consistency reduces what?

A

The learning curve

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19
Q

Consistency: There should be consistency in what levels:

A
  1. Navigation controls
  2. Terminology
  3. Report and Form design
20
Q

Minimize Effort: What rule is employed, and what does it generally mean?

A
  • 3 Click Rule: users should be able to go from the start to the information they want with no more than 3 clicks
21
Q

Special Issues of Touch Screen Design: It is ideal for what? but not?

A

Information display, data entry

22
Q

Special Issues of Touch Screen Design: Consider using what type of colors?

A

Bright colors to help reduce glare

23
Q

User Interface Design Process: It has 5 steps

A
  1. Understand the Users
  2. Organize the Interface
  3. Define Standards
  4. Develop Prototype
  5. Evaluation
24
Q

User Interface Design Process: Use what to develop characterization of user groups

25
User Interface Design Process: outline the steps that the users perform to accomplish some part of their work.
Use Scenarios
26
User Interface Design Process: is used to show how all the screens, forms, and reports used by the system are related and how the user moves from one to another.
User interface diagram
27
User Interface Design Process: How does ISD differ from DFD?
No standards or format ang ISD
28
User Interface Design Process: Show how all the information on the site fits together.
Site map
29
User Interface Design Process: What standards do you clarify during defining standards phase?
1. Metaphors 2. Common Elements 3. Objects 4. Actions 5. Icons 6. Templates
30
User Interface Design Process: What are the evaluation methods?
1. Heuristic Evaluation 2. Walkthrough Evaluation 3. Interactive Evaluation 4. Formal Usability Testing
31
User Interface Design Process: Interface Evaluation Methods Compare design to checklist
Heuristic
32
User Interface Design Process: Interface Evaluation Methods Team simulates movement through components
Walkthrough Evaluation
33
User Interface Design Process: Interface Evaluation Methods Users try out the system
Interactive
34
User Interface Design Process: Interface Evaluation Methods Expensive, Detailed use of special lab testing
Formal Usability Testing
35
User Interface Design Process: What are the basic principles of navigation design?
1. Assume users are dumb 2. Prevent mistakes 3. Use consistent grammar
36
User Interface Design Process: Menu Tips - 1. ___ and ____ design is preferred 2. Logical Categories can be ___ or ____ 3. Menus may become less popular with trend toward ____
1. Broad and Shallow 2. Objects or actions 3. Touchscreens
37
Message Tips: Should be grammatically correct and free of synonyms and antonyms (T or F)
False. Dapat jargons and abbreviations
38
What is the objective of Input Design?
To simply and easily capture accurate information
39
Input Design: immediately records the transaction in the appropriate database
online processing
40
Input Design: collects inputs over time, holds them temporarily, and then processes all the transactions at one time in a batch
Batch Processing
41
Input Design: Batch processing simplifies data communications and updates masterfiles in real time (T or F)
False. Does not update real time
42
Input Design: Capturing data at the source has what effects?
1. Reduce Duplicate Work 2. Reduce Processing Time 3. Decrease Cost 4. Decrease probability of error
43
Input Design: Minimize Keystrokes - Keyboard entry is ___ and ___prone
slow and error
44
Output Design: Usually produced only in response to a query about items matching some criteria. - This report is usually read cover to cover to aid understanding of one or more items in depth.
Detail Report
45
Output design: Lists summary information about all items.
Summary Report
46
Output design: Outputs that “turn around” and become inputs.
Turnaround report