Chapter 9: Design Phase Flashcards
It is a concept that makes the system more likely top be adopted
Usability Concept
is the process of defining how the
system will interact with external entities
Interface design
provides the way for users to tell the system what to do
Navigation Mechanism
defines the way the system captures information
Input Mechanism
defines the way the system provides information to users or other systems
Output Mechanism
most common type of interface in use today.
Graphical User Interface (GUI)
There are 6 Guidelines for User Interface Design which are?
- Layout
- Content Awareness
- Aesthetics
- Usage Level
- Consistency
- Minimizes User Effort
Layout: The screen is often divided into three boxes which are
- Top: Navigation Area
- Middle: Work Area
- Bottom: Status Area
Layout: Information can be presented in multiple areas (T or F)
True
Layout: Like areas should be?
Grouped Together
Content Awareness:
- All interfaces should have ___
2.____ should show where you are where you came from to get there - It should be clear what ____ is within each area
- ___ __ ___ labels should be selected carefully
- Use __ __ __ numbers to aid system users
titles, Menus, information, Fields and field,dates and version
Aesthetics: When designing text one must be careful of?
- Font and Size
- Avoid using all caps
Aesthetics: Avoid doing what when dealing with novice users?
Squeezing in too much info
Aesthetics: Test quality of colors by?
Trying it on a black/white monitor
Usage Level: What is the difference of desired interface betwen freqent and infrequent users?
- Frequent users desire ease of use
- Infrequent users desire ease of learning
Consistency: enables users to predict what will happen
Consistency
Consistency: __ are the same throughout the application
Elements
Consistency: Consistency reduces what?
The learning curve