Chapter 8: Marketing Environment Flashcards
When is environmental scanning done?
Continually
What is environmental scanning?
Process of continually acquiring information on events occurring outside the organisation to identify and interpret potential trends
Where does environmental scanning take place?
Outside the organisation
The activity environmental scanning does is
Acquiring information on events
The ultimate goal of environmental scanning is to
Identify and interpret trends
What are the sources for environmental trends?
Social Economic Technological Competitive Regulatory
How do trends affect brands?
It’s marketing
What is also called interpreting trends?
Explaining trends
What are social forces?
Demographic characteristics of the population
Values of population
What are some demographic characteristics?
Age Gender ethnicity Income Occupation
What is the trend regarding age that affects Asia and the whole world?
Ageing population
In SECTR, what can be found?
Trends
Ageing populating means
More people in society are elderly
An ageing population trend gives opportunities to
Elder care services Hospices Medical and hospitalization services Retirement homes Vacation Recreational packages
What is the phenomenon when fewer families are having children or average families are having fewer children
Baby dearth
A baby dearth threatens businesses such as
Toy manufacturers
Tuition centers
Gaming centers
To deal with changing trends, marketers have to
Continually monitor their target segment
When marketers monitor their market segment, they can see if
It is shrinking
Or growing
Generational cohorts are defined based on
Economic circumstances
Lifestyles
Buying behaviour
What are the generational cohorts?
Baby boomers
Gen x
Gen y
Millennial a
What do baby boomers want?
Products making them feel younger
Health
Travel
Retirement
What do gen x value?
Openness and diversity
Technologically literate
What phase or gen x in now? What are they interested in
Parenthood
Products and services catered to their children
What do gen y exert influence on?
Music Sports Computers Video games Cellphones