Chapter 8 Flashcards

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1
Q

application

A

A class that sets up the program elements in a main method and provides an entry point for running a Java program. (295)

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2
Q

controller pattern

A

Classes that include listeners, which are responsible for handling user interaction with the program. (295)

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3
Q

data model

A

Like a GUI program, waits for an event such as the user clicking a button before responding. (298)

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4
Q

format flag

A

A character that is used for justification or other format styles. (289)

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5
Q

format specifier

A

A code that begins with the % character and ends with a letter that indicates the format type. (289)

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6
Q

menu-driven program

A

A loop that displays a menu of options, inputs a user’s choice, and runs a command associated with that option. (285)

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7
Q

query-controlled input

A

A loop that performs a task and then asks the user whether or not to perform the task again. (284)

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8
Q

view

A

A class responsible for displaying a view of the data model and providing the user with controls for interaction, such as command buttons and data fields. (295)

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