Chapter 8 Flashcards

1
Q

Cognition

A

How information is processed and manipulated when remembering, thinking, and knowing

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2
Q

What is thinking?

A

How we represent ideas and use ideas to solve problems and make decisions

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3
Q

Thinking

A

Mental manipulation of representations of information in our environments
Congnitive psychologists study though and understanding resulting from thinking

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4
Q

Symbolic Representations

A

Abstract mental representations (MRs) that consist of words and ideas

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5
Q

Analogical Representations

A

MRs that have some of the physical characteristics of real world objects

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6
Q

Symbolic

A

Mental representation that does NOT correspond to the physical characteristics of which it represents

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7
Q

Concept

A

A generalized idea or thought
- represents a group of objects, people, events, situations, with common characteristics or attributes, a category of things

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8
Q

Natural Concept

A

Acquired through everyday perceptions and experiences - animals, trees, clouds, cars

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9
Q

Formal Concept

A

Artificial Concept
- clearly defined by a set of rules
- a formal definition, algebra, grammer, vocabulary

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10
Q

Prototype Model

A

understood/stored as a prototype (ideal example) of that concept

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11
Q

Decision Making

A

Choosing one instead of others
- a mechanism for making choices at each step of the problem-solving process
- part of problem solving and occurs at each step of the problem-solving process

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12
Q

Problem Solving

A

Set of activities to systematically
- analyze a situation
- then generate, implemet, and evaluate solutions

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13
Q

Problem Solving Model

A

Step 1: Identify and define the problem (be specific)
Step 2: Brainstorm possible solutions
Step 3: Explore possible solutions (+ and -)
Step 4: Select one solution to try (decision)
Step 5: Implement the solution (act)
Step 6: Evaluate the solution

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14
Q

Trial and Error

A

With limited possibilities

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15
Q

Algorithms

A

Step-by-step procedure that guarantees accurate solution when applied appropriately properly
- using a math problem to solve a test problem

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16
Q

Heuristics

A

Mental shortcuts help us make decisions based on how easy it is to bring something to mind
- no guarantee of accuracy or usefullness
- availability, recognition, representative heuristics

17
Q

Fixation

A

Using a prior strategy when a new one might be better

18
Q

Functional Fixedness

A

Fixated on usual functions (neglecting unusual usages)

19
Q

Reasoning

A

Mental activity of transforming information to reach conclusions

20
Q

Inductive Reasoning

A

Driven by data; botton-up, specific to general

21
Q

Deductive Reasoning

A

Driven by logic; top-down; general to specific

22
Q

Decision Making

A

Evaluating alternatives and making them choices among them, attempting to maximize outcome

23
Q

Decisions

A

Derived from experience/used to estimate the likelihood of something happening
Availability = Heuristic

24
Q

Representative Heuristic

A

How closely a new object or situation is resembles or matches an existing prototype

25
Recognition Heuristic
A strategy which stops as soon as you recognize something which moves one toward a decision
26
Loss Aversion
Prefer avoiding losses over acquiring gains
27
Confirmation Bias
Search only for info that supports our ideas
28
Hindsight Bias
Report falsely that we predicted an outcome
29
Availability Heuristic
Predict probability based on ease of recall
30
Base-Rate Neglect
Ignore info about general principles
31
Representativeness Heuristic
Make judgements based on stereotypes
32
Bias Blind Spot
Notice biases in others but not in self
33
Intelligence
Ability to understand complex ideas, adapt to environment, learn form experience, reason to overcome obstacles.
34
Sperman's General Factor Theory
General intellectual ability Underlying all mental operations to some degree Implies structural differences
35
Sternburg's Triachic Theory of Intelligence
Analytical intelligence, Creative intelligence, Practical intelligence
36
Analytical Intelligence
ability to break problems down into component parts, analysis, for problem solving
37
Creative Intelligence
ability to deal with new and different concepts and find new ways of solving problems
38
Practical Intelligence
ability to get along in life, get things done and become successful
39
Howard Gardner's Eight Frames