Chapter 8-11 Flashcards

1
Q

complexity

A

the number of parts or components and the degree of information-processing that characterize a skill; more complex skills have more component parts and involve greater information processing demands than less complex skills

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2
Q

organization

A

when applied to a complex motor skill, the relationships among the components of the skill

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3
Q

fractionization

A

a part-task training method related to asymmetric coordination skills that involves practicing each arm or leg separately before performing with them together

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4
Q

segmentation

A

a part-task training method that involves separating the skill into parts and then practicing the parts so that after one part is practiced, it is then practiced together with the next part, and so on; also known as the progressive part method

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5
Q

simplification

A

a part-task training method that involves reducing the difficulty of specific parts or features of a skill

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6
Q

Attention approach

A

to involving part practice in whole practice

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7
Q

practice variability

A

the variety of movement and context characteristics a person experiences while practicing a skill

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8
Q

contextual interference

A

the memory and performance disruption (i.e., interference) that results from performing multiple skills or variations of a skill within the context of practice

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9
Q

contextual interference effect

A

the learning benefit resulting from performing multiple skills in a high contextual interference practice schedule (e.g., random practice), rather than performing the skills in a low contextual interference schedule (e.g., blocked practice)
Contextual interference influences judgments about learning Accounting for the contextual interference effect

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10
Q

specificity of practice hypothesis

A

the view that motor skill learning is influenced by specific practice condition characteristics, especially the sensory/perceptual information available, performance context characteristics, and cognitive processes involved

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11
Q

overlearning

A

practice that continues beyond the amount needed to achieve a certain performance criterion

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12
Q

massed practice

A

a practice schedule in which the amount of rest between practice sessions or trials is very short

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13
Q

distributed practice

A

a practice schedule in which the amount of rest between practice sessions or trials is relatively long

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14
Q

task-intrinsic feedback

A

the sensory feedback that is naturally available while performing a skill

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15
Q

augmented feedback

A

a generic term used to describe information about a performance that supplements sensory feedback and comes from a source external to the performer; it is sometimes referred to as extrinsic or external feedback

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16
Q

knowledge of results (KR)

A

a category of augmented feedback that gives information about the outcome of an attempt to perform a skill

17
Q

knowledge of performance (KP)

A

a category of augmented feedback that gives information about the movement characteristics that led to a performance outcome

18
Q

quantitative augmented feedback

A

augmented feedback that includes numeric values related to the magnitude of a performance characteristic (e.g., the speed of a pitched baseball)

19
Q

qualitative augmented feedback

A

augmented feedback that is descriptive in nature (e.g., using such terms as good, long), and indicates the quality of performance

20
Q

performance bandwidth

A

in the context of providing augmented feedback, a range of acceptable performance error; augmented feedback is given only when the amount of error is greater than this range

21
Q

descriptive KP

A

a verbal knowledge of performance (KP) statement that describes only the error a person has made during the performance of a skill

22
Q

prescriptive KP

A

a verbal knowledge of performance (KP) statement that describes errors made during the performance of a skill and states (i.e., “prescribes”) what needs to be done to correct them

23
Q

biofeedback

A

a type of augmented feedback that provides information about physiological processes through the use of instrumentation (e.g., EMG biofeedback)

24
Q

concurrent augmented feedback

A

augmented feedback that is provided while a person is performing a skill or making a movement

25
Q

terminal augmented feedback

A

augmented feedback that is provided after a person has completed the performance of a skill or a movement

26
Q

KR-delay interval

A

the interval of time between the completion of a movement and the presentation of augmented feedback

27
Q

post-KR interval

A

the interval of time between the presentation of augmented feedback and the beginning of the next trial

28
Q

guidance hypothesis

A

a hypothesis indicating that the role of augmented feedback in learning is to guide performance toward the goal of the task; however, if it is provided too frequently, it can cause the learner to develop a dependency on its availability and therefore perform poorly when it is not available