Chapter 7 - Three Cognitive Theories Flashcards
1
Q
Information-processing
A
- relates to how information is modified, resulting in knowledge, perception, or behaviour
- dominant model of the cognitive approaches
- computer metaphors
2
Q
Culture
A
- sum total of attainments and accumulated customs, beliefs, and morals of a group
- typically marked by shared languages, beliefs, habits, etc.
3
Q
Mind
A
- human consciousness
- based in the brain and evident in thought, perception, feelings, etc.
4
Q
Enactive representation
A
- Bruner
- how young children represent their world in terms of sensations and actions
5
Q
Iconic representation
A
- Bruner
- child’s representation of the world characterized by representing the world in terms of relatively concrete mental images
6
Q
Symbolic representation
A
- Bruner
- final stage in child’s representation of the world
- uses arbitrary symbols such as language
7
Q
Categories
A
- grouping of related objects or events
- both a concept and percept
- Bruner defines it as a rule for classifying things as equivalent
8
Q
Categorization
A
- process of identifying objects or events on the basis of the attributes they share with other instances
9
Q
Concepts
A
- abstraction or representation of the common properties of events, objects, or experiences
- an idea or notion
10
Q
Percept
A
- the effect of sensory experiences
- according to Bruner, percepts are equivalent to concepts
11
Q
Attributes
A
- a characteristic of an object
- a quality or value
12
Q
Criterial attributes
A
- characteristics of objects, events or experiences that define their membership in a category
- Bruner
13
Q
Coding system
A
- hierarchical arrangement of related categories
14
Q
Transfer
A
- a general term for the application of old learning to a new situation
15
Q
Prototype model
A
- prototype is an abstraction of the most average or representative features of a concept, to which new instances can be compared
16
Q
Exemplar model
A
- assumes that people learn and remember the best examples of a concept and then compare new instances with these examples
17
Q
Paradigm
A
- pattern or model
- theoretical, philosophical, or scientific framework that guides investigations, theories, and conclusions
18
Q
Narratives
A
- stories that transmit the details of an occurrence of a series of events
- Bruner = narratives play a fundamental role in the construction of personal reality and meaning
19
Q
Discovery learning
A
- acquisition of new information or knowledge largely because of the learner’s own efforts
- associated with Bruner, contrasts reception learning
20
Q
Conceptual change movement
A
- discovery-oriented movement in education
- emphasis on discover and mental reorganization
21
Q
Reception learning
A
- involves primarily instruction or tuition rather than learner’s own efforts
- expository or didactic methods