chapter 7: sound Flashcards

1
Q

loudness

A

the amplitude or breadth of the vibrations produces our sense of loudness or volume

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2
Q

pitch

A

the perceived highness or lowness of the sound, helps us distinguish music and speech from background noise

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3
Q

low pitched sounds

A

suggest rumbling

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4
Q

high pitched sounds

A

suggest tinkling

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5
Q

timbre

A

the harmonic components of sounds or tone quality

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6
Q

automated dialogue recording

A

actors repeat their lines while watching the footage in looped playback

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7
Q

what are some examples of timbre

A

nasal voice, mellow music, etc.

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8
Q

what 3 components of sound define the sonic texture of a film

A
  • loudness
  • pitch
  • timbre
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9
Q

what are the 3 types of sound in cinema

A
  • speech
  • music
  • noise/sound effects
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10
Q

when is music added to a film?

A

Nearly always in post-production

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11
Q

when are sound effects added to a film

A

post production

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12
Q

the Foley process

A

creating sound effects to be used in a film using everyday items like shoes, car doors, sandpaper, etc.

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13
Q

mixing/blending

A

combining two or more soundtracks into one

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14
Q

dialogue overlap

A

a line of dialogue is continued across a cut

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15
Q

sound perspective

A

apparent distance of a sound source

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16
Q

what are the 3 dimensions of film sound

A
  • rhythm
  • fidelity
  • temporal
17
Q

what does rythm involve

A
  • a beat
  • a tempo
  • a pattern of accents
18
Q

fidelity

A

the extent to which a sound is faithful to the source as we conceive it

19
Q

what is the an example of sound fidelity

A

an image of a dog accompanied by the sound of a barking dog (as opposed to the meow of a cat)

20
Q

diegetic sound

A

a sound with a source in the story world

21
Q

non-diegetic sound

A

a sound with a source outside of the story world

22
Q

what is a common example of non-diegetic sound

A

the input of music (like a film’s score) that is not being “played” by any of the characters.

23
Q

internal diegetic sound

A

diegetic sound coming from inside the mind of a character

24
Q

external diegetic sound

A

diegetic sound with a physical source in the scene

25
Q

synchronous sound

A

we hear the sound at the same time we see it

26
Q

asynchronous sound

A

sound that doesn’t match up with the visuals we see (bad lip-dubbing)

27
Q

simultaneous sound

A

the sound takes place at the same time as the image, in terms of story events

28
Q

nonsimultaneous sound

A

sound that doesn’t take place at the same time as the visuals (hearing a sonic flashback of a character’s previous line playing in a current scene)

29
Q

sound bridge

A

sound from the previous scene lingers over the bridge of the current scene