Chapter 7&8 Flashcards

1
Q

Action affordance

A

A response to an object that involves both its affordance and the action associated with it

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2
Q

Action specific perception hypothesis

A

Hypothesis that people perceive their environment in terms of their ability to act on it

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3
Q

Affordances

A

The information specified by a stimulus pattern that indicates how the stimulus can be used

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4
Q

Audiovisual mirror neurons

A

Neuron that responds to actions that produce sounds. These neurons respond when a monkey performs a hand action and when it hears the sound associated with this action.

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5
Q

Cognitive map

A

A mental map of the spatial layout of an area of the environment

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6
Q

Ecological approach to perception

A

This approach focuses on specifying the information in the environment that is used for perception, emphasizing the study of moving observers to determine how their movement results in perceptual information that both creates perception and guides further movement.

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7
Q

Focus of expansion

A

The point in the flow pattern caused by observer movement in which there is no expansion. According to J.J. Gibson, the focus of expansion always remains centered on the observers destination.

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8
Q

Gradient of flow

A

In an optic flow pattern, a gradient is created by movement of an observer through the environment. The gradient refers to the fact that the optic flow is rapid in the foreground and becomes slower as distance from the observer increases.

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9
Q

Grid cells

A

Cells in the entorhinal cortex that fire when an animal is in the environment, and which have multiple place fields arranged in a grid like pattern

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10
Q

Landmark

A

Object on a route that serves as a cue to indicate where to turn; a source of information for wayfinding

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11
Q

Mirror neurons

A

Network of neurons hypothesized to play a role in creating mirror neurons.

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12
Q

Mirror neurons

A

Network of neurons hypothesized to play role in creating mirror neurons

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13
Q

Mirror neuron system

A

Network of neurons hypothesized to play a role in creating mirror neurons

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14
Q

Optic flow

A

The flow of stimuli in the environment that occurs when an observer moves relative to the environment. Forward movement causes an expanding optic flow, whereas backward movement causes a contracting optic flow. Some researchers use the term optic flow field to refer to this flow.

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15
Q

Parietal reach region

A

A network of areas in the parietal cortex that contains neurons that are involved in reaching behavior

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16
Q

Place cells

A

Neurons that fire only when an animal is in a certain place in the environment

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17
Q

Place field

A

Area of the environment within which a place cell fires

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18
Q

Proprioception

A

The sensing of the position of the limbs

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19
Q

Size-weight illusion

A

Erroneously predicting weight when observing two differently sized objects that have the same weight. The error occurs when the perceived predicts that larger object will be heavier, and therefore uses more force to lift it, causing it to be lifted higher and to feel lighter.

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20
Q

Spatial updating

A

Process by which people and animals keep track of their position within a surrounding environment when they move.

21
Q

Visual direction strategy

A

A strategy used by moving observers to reach a destination by keeping their body oriented toward the target.

22
Q

Visuomotor grip cells

A

A neuron that initially responds when a specific object is seen and then also responds as a hand grasps the same object

23
Q

Wayfinding

A

The process of navigating through the environment. Way finding involves perceiving objects in the environment, remembering objects and their relation to the overall scene, and knowing when to turn and in what direction.

24
Q

Akinetopsia

A

A condition in which damage to an area of the cortex involved in motion perception causes blindness to motion

25
Q

Aperture problem

A

Occurs when only a portion of a moving stimulus can be seen, as when the stimulus is viewed through a narrow aperture or through the field of view of neurons receptive field. This can result in misleading information about the direction in which the stimulus is moving

26
Q

Biological motion

A

Motion produced by biological organisms. Most of the experiments on biological motion have used walking humans with lights attached to their joints and limbs as stimuli.

27
Q

Coherence

A

In research on movement perception in which arrays of moving dots are used as stimuli, the degree of correlation between the direction of the moving dots. Zero percent coherence means all of the dots are moving independently; 100 percent coherence means all of the dots are moving in the same direction.

28
Q

Event

A

A segment of time at a particular location that is perceived by observers to have a beginning and an ending

29
Q

Event boundary

A

The point in time when one event ends and another begins

30
Q

Global optic flow

A

Information for movement that occurs when all elements in a scene move.

31
Q

Illusory motion

A

Perception of motion when there actually is none

32
Q

Implied motion

A

When a still picture depicts and action that involves motion, so that an observer could potentially extend the action depicted in the picture in his or her mind based on what will most likely happen next

33
Q

Induced motion

A

The illusory movement of one object that is caused by the movement of another object that is nearby

34
Q

Local disturbance in the optic array

A

Occurs when one object moves relative to the environment so that the stationary background is covered and uncovered by the moving object. This local disturbance indicates that the object is moving relative to the environment.

35
Q

Local disturbance in the optic array

A

Occurs when one object moves relative to the environment, so that the stationary background is covered and uncovered by the moving object. This local disturbance indicates that the object is moving relative to the environment.

36
Q

Microstimulation

A

A procedure in which a small electrode is inserted into the cortex and an electrical current passed through the electrode activates neurons near the tip of the electrode. This procedure has been used to determine how activiating specific groups of neurons affects perception.

37
Q

Middle temporal area

A

Brain region in the temporal lobe that contains many directionally selective neurons.

38
Q

Middle temporal area

A

Brain region in the temporal lobe that contains many directionally selective neurons

39
Q

Motion after effect

A

An illusion that occurs after a person views a moving stimulus and then sees movement in the opposite direction when viewing a stationary stimulus immediately afterward

40
Q

Optic array

A

The structured pattern of light created by the presence of object, surfaces and textures in the environment.

41
Q

Output unit

A

A component of the Reinhardt detector that compares signals received from two or more neurons. According to reichardt’s model, activity in the output unit is necessary for motion perception

42
Q

Point-light walker

A

A biological motion stimulus created by placing lights at a number of places on a persons body and having an observer view the moving light stimulus that results as the person moves in the dark

43
Q

Real motion

A

The physical movement of a stimulus. Contrasts with apparent motion

44
Q

Reinhardt detector

A

A neural circuit proposed by Werner Reinhardt, in which signals caused by movement of a stimulus across the receptors are processed by a delay unit and an output unit so that signals are generated by movement in one direction but not in the opposite direction

45
Q

Representational momentum

A

Occurs when motion depicted in a still picture continues in an observers mind

46
Q

Shortest path constraint

A

In the perception of apparent motion, the principle that apparent movement tends to occur along the shortest path between two stimuli

47
Q

Transcranial magnetic stimulation

A

Presenting a strong magnetic field to the head that temporarily disrupts the functioning of a specific area of the brain

48
Q

Waterfall illusion

A

An after effect of movement that occurs after viewing a stimulus moving in one direction, such as a waterfall. Viewing the waterfall makes other objects appear to move in the opposite direction (movement aftereffect)