Chapter 7 Flashcards
Digital customer experience
A brand’s total digital experience includes a brand’s presence on different platforms including desktop website, mobile site and apps, ads on gaming platforms and digital in-store. The quality of digital experience is based on the combination of rational and emotional factors of using a company’s online services that influences customers’ perceptions of a brand online.
Conversion rate optimization (CRO)
Improving the commercial returns from a transactional site through increasing conversion to key goals such as sales, quotes, bookings or leads. CRO combines customer and competitor research with evaluation of customer behaviour using web analytics and AB and multivariate testing (see Chapter 10 for details).
Customer experience management (CXM)
A holistic approach to managing customer experience and customer engagement across digital and non-digital touchpoints including web, mobile and social digital platforms, in-store and by call centres.
Customer journey
A description of modern multichannel buyer behaviour as consumers use different media to select suppliers, make purchases and gain customer support.
Soft Launch
A trial version of a site, launched with limited publicity.
Prototype
A preliminary version of part, or a framework of all, of a website or app, which can be reviewed by its target audience or the marketing team. Prototyping is an iterative process in which website users suggest modifications before further prototypes and then the final version of the site are developed.
Wireframe
A simplified outline of a single-page template used to define new layout or functionality for part of a website for discussion, iteration and then a brief for implementation.
Agile Software Development
An iterative approach to developing software and website functionality with the emphasis on face-to-face communications to elicit, define and test requirements. Each iteration is effectively a mini-software project including stages of planning, requirements analysis, design, coding, testing and documentation.
Scrum
A methodology that supports agile software development based on 15–30-day sprints to implement features from a product backlog. ‘Scrum’ refers to a daily project status meeting during the sprint.
Devils
An approach to development of systems that involves a more collaborative and closer relationship between development and operations teams with the aim of reducing deployment times and frequency of system updates and improving their stability.
Growth Hacking
A mindset that focuses marketing activities on increasing the scale and profitability of a business through testing and improving techniques for improving the value of audience touchpoints across the customer lifecycle of reach, interactions, conversion and engagement.
Initiation of the website project
This phase of the project should involve a structured review of the costs and benefits of developing a website (or making a major revision to an existing website). A successful outcome to initiation will be a decision to proceed with the site development phase, with an agreed budget and target completion date.
Domain name registration
The process of reserving a unique web address that can be used to refer to the company website, in the form of www.<companyname>.com or www.<companyname>.co.uk.</companyname></companyname>
Bandwidth
Indicates the speed at which data are transferred using a particular network medium. It is measured in bits per second (bps).
Core Web Vitaks
Google-defined measures added to their pre-existing Search signals for page experience, including mobile-friendliness, safe browsing, HTTPS security and intrusive interstitial guidelines that may negatively affect ranking if quality is low. They are: largest contentful paint (LCP), which refers to page loading performance; first input delay (FID), which is the responsiveness of your web page based on when the browser can first respond to an interaction; and cumulative layout shift (CLS), which refers to the frequency of unexpected layout changes as the page loads.
Content Distribution Networks (CDNs)
A system of servers distributed globally with copies of data stored locally to enable more rapid download of content. Their use has increased with increased use of streaming video and more complex web applications.
Discovery/analysis phase
The identification of the requirements of an online service. Techniques to achieve this may include quantitative analysis of digital analytics data and qualitative analysis involving focus groups, questionnaires sent to existing customers or interviews with key accounts.
User Centered Design
A design approach that is based on research of user characteristics and needs.
Marketing-led site design
Site design elements are developed to achieve customer acquisition, retention and communication of marketing messages.
Marketing-led site design
Site design elements are developed to achieve customer acquisition, retention and communication of marketing messages.
Persuasion Marketing
Using design elements such as layout, copy and typography together with promotional messages to encourage site users to follow particular paths and specific actions rather than giving them complete choice in their navigation
Dark patterns
A persuasion marketing technique based on misleading people using subtle design and interface messaging to make an offer appear more compelling in order to increase conversion and revenue.
Usability
An approach to website design intended to enable the completion of user tasks
Expert Review
An approach to website design intended to enable the completion of user tasks
Usability/user testing
Representative users are observed performing representative tasks using a system
Exit intent survey
A usability technique to identify website or app users’ task completion and satisfaction against their intended tasks.