Chapter 6: Space Perception and Binocular Vision Flashcards
realism
A philosophical position arguing that there is a real world to sense.
positivism
A philosophical position arguing that all we really have to go on is the evidence of the senses, so the world might be nothing more than an elaborate hallucination.
Euclidean
Referring to the geometry of the world, so named in honor of Euclid, the ancient Greek geometer of the third century BCE. In Euclidean geometry, parallel lines remain parallel as they are extended in space, objects maintain the same size and shape as they move around in space, the internal angles of a triangle always add to 180 degrees, and so forth.
binocular
With two eyes.
probability summation
The increased detection probability based on the statistical advantage of having two (or more) detectors rather than one.
binocular summation
The combination (or “summation”) of signals from each eye in ways that make performance on may tasks better with both eyes than with either eye alone.
binocular disparity
The difference between the two retinal images of the same scene. Disparity is the basis for steropsis, a vivid perception of the three-dimensionality of the world that is not available with monocular vision.
monocular
With one eye.
stereopsis
The ability to use binocular disparity as a cue to depth.
monocular depth cue
A depth cue that is available even when the world is viewed with on eye alone.
binocular depth cue
A depth cue that relies on information from both eyes. Stereopsis is the primary example in humans, but convergence and the ability of two eyes to see more of an object than one eye sees are also binocular depth cues.
occlusion
A cue to relative depth order in which, for example, one object obstructs the view of part of another object.
nonmetrical depth cue
A depth cue that provides information about the depth order (relative depth) but not depth magnitude (e.g., his nose is in front of his face).
metrical depth cue
A depth cue that provides quantitative information about distance in the third dimension.
projective geometry
For purposes of studying perception of the three-dimensional world, the geometry that describes the transformations that occur when the three-dimensional world is projected onto a two-dimensional surface. For example, parallel lines do not converge in the real world, but they do in the two-dimensional projection of that world.
relative size
A comparison of size between items without knowing the absolute size of either one.
texture gradient
A depth cue based on the geometric fact that items of the same size form smaller images when they are father away. An array of items that change in size smoothy across the image will appear to form a surface tilted in depth.
relative height
As a depth cue, the observation that objects at different distances from the viewer on the ground plane will form images at different heights in the retinal image. Objects farther away will be seen as higher in the image.
familiar size
A depth cue based on knowledge of the typical size of objects like humans or pennies.
relative metrical depth cue
A depth cue that could specify, for example, that object A is twice as far away as object B without providing information about the absolute distance to either A or B.
absolute metrical depth cue
A depth cue that provides quantifiable information about distance in the third dimension (e.g., his nose sticks out 4 centimeters in front of his face).
haze (aerial perspective)
A depth cue based on the implicit understanding that light is scattered by the atmosphere. More light is scattered when we look through more atmosphere. Thus, more distance objects are subject to more scatter and appear fainter, bluer, and less distinct.