Chapter 6- Space Perception and Binocular Vision Flashcards
Realism
A philosophical position arguing that there is a real world to sense.
Positivism
A philosophical position arguing that all we really have to go on is the evidence of the senses, so the world might be nothing more than an elaborate hallucination.
Binocular
Referring to two eyes.
Probability Summation
The increased detection probability based on the statistic advantage of having two (or more) detectors rather than one.
Binocular Summation
The combination (or “summation”) of signals from both eyes in ways that make performance on many tasks better than with ether eye alone.
Binocular Disparity
The difference between the two retinal images of the same scene. Disparity is the basis for stereopsis, a vivid perception of the three-dimensionality of the world that is not available with monocular vision.
Monocular
Referring to one eye.
Steropsis
The ability to use binocular disparity as a cue to depth.
Monocular Depth Cue
A depth cue that is available even when the world is viewed with one eye alone.
Binocular Depth Cue
A depth cue that relies on the information from both eyes. Stereopsis is the primary example in humans, but convergence and the ability of two eyes to see more of an object than one eye sees are also binocular depth cues.
Pictorial Depth Cue
A cue to distance or depth used by artists to depict three-dimensional depth in two-dimensional pictures.
Occlusion
A cue to relative depth order in which, for example, one object obstructs the view of part of another object.
Nonmetrical Depth Cue
A depth cue that provides information about the depth order (relative depth) but not depth magnitude (e.g., his nose is in front of his face).
Metrical Depth Cue
A depth cue that provides quantitative information about distance in the third dimension.
Projective Geometry
For purposes of studying perception of the three-dimensional world, the geometry that describes the transformations that occur when the three-dimensional world is projected onto a two-dimensional surface. For example, parallel lines do not converge in the real world, but they do in the two-dimensional projection of that world.
Texture Gradient
A depth cue based on the geometric fact that items of the same size form smaller images when they are further away. An array of items that change in size smoothly across the image will appear to form a surface tilted in depth.
Relative Height
As a depth cue, the observation that objects at different distances from the viewer on the ground plane will form images at different heights in the retinal image. Objects further away will be seen as higher in the image.
Relative Size
A comparison of size between items without knowing the absolute size of either one.
Familiar Size
A depth cue based on knowledge of the typical sizes of objects, such as humans or pennies.
Relative Metrical Depth Cue
A depth cue that could specify, for example, that object A is twice as far away as object B without providing information about the absolute distance to either A or B.
Absolute Metrical Depth Cue
A depth cue that provides quantifiable information about distance in the third dimension (e.g., his nose sticks out 4 centimeters in front of his face).
Haze or Aerial Perspective
A depth cue based on the implicit understanding that light is scattered by the atmosphere. More light is scattered when we look through more atmosphere. Thus, more distant objects are subject to more scatter and appear fainter, bluer, and less distinct.
Linear Perspective
A depth cue based on the fact that lines that are parallel in the three-dimensional world will appear to converge in aa two-dimensional image.