Chapter 6: GAME THEORY Flashcards

1
Q

The language of strategic interactions; it deals with situations in which our well-being depends on the choices made by others, and in which our choices affect the well being of others

A

game theory

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2
Q

An event in which participants submit bids for one or more items; the individual or group holding the event establishes rules to determine the winner (or winners) and cost of the item using the bids

A

auction

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3
Q

A set of individuals making choices that affect each other’s well being; can be people, firms, countries, etc.

A

players

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4
Q

An array of selected strategies, one for each player

A

strategy profile

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5
Q

How much each player will receive as a payoff given the strategies chosen; need not be monetary, they reflect preference over outcomes

A

payoff profile

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6
Q

In game theory, the results received by a player

A

payoff

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7
Q

A diagram that shows the payoffs of a game; one player and their strategies is represented using rows, and the other using columns

A

payoff matrix

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8
Q

A strategy that gives the highest payoff

A

best response

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9
Q

Cases in which the best response for a player is the same no matter what other players choose

A

dominant strategy

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10
Q

Cases in which there is only one strategy that is the best response

A

strictly dominant strategy

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11
Q

Cases in which all players have a dominant strategy

A

dominant strategy equilibrium

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12
Q

Cases in which the payoff is at least as high as other strategies

A

weakly dominant strategy

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13
Q

When each strategy is a best response to the other(s)

A

nash equilibrium

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14
Q

In games of sequence, a complex object which must specify the move to be made in every contingency that might arise

A

strategy

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15
Q

A threat that a rational player would actually not carry out, because it would not be in his best interest to do so; also known as a non-credible threat

A

empty threat

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16
Q

A threat that a rational player would carry out, because it would be in his best interest to do so

A

credible threat

17
Q

Reasoning backwards to determine a sequence of optimal actions

A

backward induction

18
Q

A probability distribution over the underlying strategies (pure strategies)

A

mixed strategy

19
Q

Possible outcomes multiplied by probabilities

A

expected payoffs

20
Q

States that every finite game has an equilibrium

A

nash’s theorem

21
Q

The choices that are available to players

A

pure strategies

22
Q

A model of possible outcomes depending on what choices are made at each step of a game; a graph in which nodes are positions and edges are moves in a game

A

game tree