Chapter 6 Flashcards

1
Q

classroom community

A

a place that allows a way to actively learn together

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2
Q

classroom climate

A

the everyday environment in which teachers and students work together

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3
Q

unconditional teaching

A

accepting students for who they are, not what they can do

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4
Q

cyberbullying

A

bullying online

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5
Q

cybercitizenship

A

being responsible when using the Internet

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6
Q

withitness

A

a teachers awareness of what is going on in the whole classroom

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7
Q

overlapping

A

multitasking

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8
Q

ripple effect

A

when one action directly affects another

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9
Q

instructional time

A

the time available for teaching and learning

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10
Q

time on task

A

productive learning time

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11
Q

routine

A

procedure

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12
Q

transition

A

when students change activities or location

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13
Q

classroom management

A

the establishment and enforcement of rules and disciplinary actions

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14
Q

expectations

A

rules

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15
Q

incentives

A

rewards

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16
Q

consequences

A

punishment

17
Q

democratic classroom

A

a classroom that promotes choice, community, authentic learning, and relevant, creative curriculum

18
Q

extrinsic incentives

A

are imposed or that originate outside the individual

19
Q

intrinsic incentives

A

come from within and results from students’ natural drives

20
Q

token economy

A

a system of distributing symbolic rewards for appropriate behavior and withholding or taking away rewards for inappropriate behavior

21
Q

student self-monitoring

A

when students assume control over there own behaviors

22
Q

processing

A

having a student analyze their misbehavior

23
Q

corporal

A

physical

24
Q

resilience

A

the ability to bounce back and meet life’s changes

25
Q

functional behavior assessment

A

looks for events and actions that may lead to misbehavior and devising strategies to help students abide by classroom expectations.