Chapter 6 Flashcards

1
Q

the cut

A

instantaneous change from one shot to another

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2
Q

fade out

A

end of shot gradually darkens to black

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3
Q

fade in

A

shot gradually lightens from black

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4
Q

dissolve

A

briefly superimposes end of shot A with beginning of shot B

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5
Q

Wipe

A

Shot B replaces shot A by means of boundary line moving across screen

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6
Q

What are the 4 areas of control of an editor

A
  1. graphic relations between shot A and B
  2. Rhythmic relations between shot A and B.
  3. Spatial relations between shot A and B.
  4. Temporal relations between shot A and B.
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7
Q

what are graphic relations

A

Patterns of light and dark/line and shape/volumes and depths/movement and stasis between shots.

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8
Q

graphic match

A

Two successive shots joined so as to create a strong similarity of compositional elements

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9
Q

what are rythmic relations

A

the patterning of shot lengths

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10
Q

flash-frames

A

a frame that is totally blank between two shots

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11
Q

what are spatial relations

A

linking shots through spatial orientation

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12
Q

intra-frame editing

A

blending of different shots into a single frame to manipulate space

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13
Q

Kuleshov effect

A

the way the same shot can have different value when the shots next to it change the context.

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14
Q

constructive editing (kuleshov effect)

A

cutting together portions of a space in a way that makes viewer assume a spatial whole that isn’t explicitly presented.

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15
Q

analytical editing

A

breaks establishing shot into closer views

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16
Q

Temporal relations

A

editing contributing to plot’s manipulation of story time

17
Q

Which three areas of temporal control do editors have?

A
  1. order of events
  2. duration of events
  3. frequency of events
18
Q

flash forward

A

editing goes from present to future event and back to present.

19
Q

elliptical editing

A

presents action to consume less screen time than it does in story

20
Q

what are the 3 ways editors use ellipsis in editing

A
  • show beginning and end of event.
  • show beginning and end of event with empty frames as transitions
  • use a cutaway of another event elsewhere to fill time of first event’s middle portion
21
Q

overlapping editing

A

action from end of one shot is partly repeated at beginning of next

22
Q

continuity editing

A

aims to transmit narrative information smoothly and clearly over a series of shots

23
Q

the 180 degree system

A

a half-circle area where camera can be placed to present the action

24
Q

axis of action

A

the imaginary line that passes through the main actors or the principal movement.

25
Q

why is the 180 degree system important

A
  • relative positions in the frame remain consistent
  • ensures consisten eyelines
  • ensures consistent screen direction
26
Q

establishing shot

A

tells audience where the scene will occur, establishes setting and space

27
Q

match on action

A

carrying a single movement across a cut

28
Q

cheat cut

A

cut that presents continuous time from shot to shot but that mismatches the positions of figures or objects.

29
Q

crosscutting

A

plot alternates shots of story events in one place with shots of another event elsewhere

30
Q

temporal continuity

A

a scene occupying 5 min in the story occupies 5 min on the screen

31
Q

criteria of temporal continuity

A
  • narrative progression has no gaps
  • sound issuing from story space
  • match on action
32
Q

ellipsis

A

something that has been omitted

33
Q

montage sequence

A

compress lengthy series of action into a few moments

34
Q

jump cut

A

cut together two shots of the same object, but the angle and composition differs

35
Q

how can jump cuts be avoided

A

shifting camera 30 degrees from shot to shot

36
Q

nondiegetic insert

A

scene which is outside of story world