chapter 6 Flashcards

1
Q

type

A

can use to express the ideas conveyed in a fool’s imagery or to deliver an additional message

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2
Q

type

A

should be limited, direct and to the point

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3
Q

font

A

the way the characters look

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4
Q

outline type

A

is mathematically defined, can be scaled to any size without losing its sharp smooth edges

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5
Q

bitmap type

A

composed of pixels, and can develop jagged edges when enlarged

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6
Q

serif fonts

A

has tail or stroke at the end go the characters

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7
Q

sans serif font

A

do not have tails & are commonly used in headlines

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8
Q

symbol fonts

A

used to display unique characters

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9
Q

points

A

the size of each character is measured in (1 inch equivalent to 72 points or six picas)

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10
Q

default

A

size is 12 pts

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11
Q

structure

A

determines the size and physical properties of the object

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12
Q

shading

A

determines the lighting effects

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13
Q

angle

A

determines where the shadow falls relative to the text

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14
Q

altitude

A

effects the amount of visible dimension

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15
Q

gloss contour

A

determines the pattern with which light is reflected

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16
Q

highlight & shadow mode

A

determine how pigments are combined

17
Q

rasterized

A

converted to an image layer (can no longer be edited)

18
Q

distort filters

A

let you create waves or curves in type (glass, pinch, ripple, etc)

19
Q

relief

A

the height of ridges within an object

20
Q

type spacing

A

adjustment made between characters and lines of type

21
Q

monotype spacing

A

everything takes up the same amount of space

22
Q

proportional spacing

A

each character can take a different amount of space

23
Q

kerning

A

controls the amount of space between the words

24
Q

tracking

A

inserts a uniform amount of space between selected characters

25
Q

leading

A

changes the space between lines in a text

26
Q

character palette

A

helps you manually or automatically control type properties such as kerning tracking and leading

27
Q

baseline

A

type rests on an invisible line

28
Q

baseline shift

A

the vertical distance that type moves from its baseline

29
Q

layer style

A

effects that can enhance the appearance type

30
Q

drop shadow

A

creates an illusion that another colored layer of identical text is behind the selected text

31
Q

distance

A

how far the shadow falls from the text

32
Q

spread

A

determines the width of the shadow text

33
Q

size

A

determines the clarity of the shadow

34
Q

anti-aliasing

A

partially fills in pixel edges with additional colors

35
Q

none

A

no anti aliasing

36
Q

sharp

A

displays type with the best resolution

37
Q

crisp

A

gives type more definition and makes type appear sharper

38
Q

strong

A

makes type appear heavier/more bold