Chapter 6 Flashcards
Melodrama
A sensational narrative mode with clearly identifiable moral types, coincidences, and reversals of fortune, and music that underscores the action.
Stereophonic Sound
The recording, mixing, and playback of sound on multiple channels to create audio perspective
Synchronous Sound
Sound that is recorded during a scene or is synchronized with the filmed images and has a visible onscreen source; also referred to as onscreen sound
Asynchronous Sound
Sound that does not have a visible onscreen source; also referred to as offscreen sound.
Parallel Sound
Sound that reinforces the image, such as synchronous dialogue or sound effects or a voiceover that is consistent with what is displayed onscreen.
Contrapuntal Sound
Sound that is unexpected considering the image that is displayed onscreen.
Diegetic Sound
Sound that has its source in the narrative world of the film, whose characters are presumed to be able to hear it.
Nondiegetic Sound
Sound (such as a musical score) that does not have an identifiable source in the characters’ world.
Diegesis
The world of the films story (its characters, places, and events), including what is shown and what is implied to have taken place.
Source Music
Diegetic music; music whose source is visible onscreen
Semidiegetic Sound
Sound that is neither strictly diegetic or nondiegetic, such as certain voiceovers that can be construed as the thoughts of a character and thus as arising from the story world
Soundtrack
Audio recorded to synchronize with a moving image, including dialogue, music, and sound effects; the physical portion of the film used for recorded sound
Sound Designer
The individual responsible for planning and directing the overall sound of a film through to the final mix
Sound Recording
The recording of a dialogue and other sound that may take place simultaneously with the filming of a scene.
Clapperboard
A slate that is marked to identify each scene and the take and is snapped to synchronize sound recordings and camera images
Boom
A long pole used to hold a microphone above the actors to capture sound while remaining outside the frame
Direct Sound
Sound captured directly from its source
Reflected Sound
Recorded sound that is captured as it bounces from the walls and sets. It is usually used to give a sense of space.