Chapter 5-8 Flashcards

1
Q

Gender

A

The physical, social, and behavioral characteristics that are culturally associated with male and female roles and identity.

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2
Q

X-Y Chromosomes

A

The 23rd pair of chromosomes is either going to look like an X which would make the child female or a Y which would make the child a male.

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3
Q

Gender Identity

A

One’s sense of whether one is male and female, including a sense of what it means to be that gender.

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4
Q

Gender Role

A

The behaviors expected of people related to their identity as men and women.

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5
Q

Gender Schema

A

The cognitive frameworks for developing concepts of “male” and “female”; these frameworks guide our observations.

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6
Q

Human Sexual Response Cycle

A

The typical pattern of human response to sexual stimulation; Excitement-> Plateau-> Orgasm-> Resolution.

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7
Q

Condoms

A

Sexual contraception to help prevent pregnancy or STDs, may not work for STIs such as herpes.

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8
Q

Sexual Orientation

A

One’s preferences as an object of sexual attraction.

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9
Q

Sexual Attraction Males vs Females

A

Think more about sex, and find casual sex more acceptable.

Fear casual sex due to having more possible consequences such as pregnancy and STDs.

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10
Q

Sensation

A

The brain receives input from the sensory organs.

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11
Q

Perception

A

The brain makes sense out of the input from sensory organs.

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12
Q

Bottom-Up Processing

A

Taking sensory information and assembling and integrating it.

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13
Q

Top-Down Processing

A

Using models, ideas, and expectations to interpret sensory information.

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14
Q

Sensory Adaption

A

To help detect novelty in our surroundings, our senses tune out a constant stimulus such as ticking or a clock or a rock in your shoe.

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15
Q

Rods

A

Help us see the black and white actions in our peripheral view and in the dark.

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16
Q

Cones

A

Help us see sharp colorful details in bright light.

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17
Q

Retina

A

The part of the eye where the process of transduction into neural impulses to be sent out through the optic nerve occurs.

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18
Q

Gestalt

A

A meaningful pattern/configuration forming a “whole” that is more than the sum of it’s parts.

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19
Q

Sense of Hearing (Audition)

A

From sound in ear to perceiving pitch and locating sounds. Pinpoints frequency, amplitude, and complexity of sounds.

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20
Q

Gate-Control Theory

A

A theory that hypothesizes that the spinal cord contains a neurological “gate” that blocks pain signals or allows them to pass on to the brain.

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21
Q

Endorphins

A

Hormones that can be released by the body to reduce pain perception.

22
Q

Chemical Senses

A

Taste and Smell.

23
Q

Conduction Hearing Loss

A

When the middle ear isn’t conducting sound well to the cochlea.

24
Q

Sensorineural Hearing Loss

A

When the receptor cells aren’t sending messages through the auditory nerves.

25
Q

Learning

A

The process of acquiring new and relatively enduring information or behaviors.

26
Q

Classical Conditioning

A

Learning to link two stimuli in a way that helps us anticipate an event to which we have a reaction. Involves respondent behavior, reflexive, automatic reactions such as fear or craving. Reactions with unconditioned stimuli become associated with neutral stimuli.

27
Q

Operant Conditioning

A

Changing behavior choices in response to consequences. Involves operant behavior; chosen behaviors which “operate” on the environment. The behaviors become associated with consequences which punish or reinforce operant behavior.

28
Q

Cognitive Learning

A

Acquiring new behaviors and info through observation rather that by direct experience.

29
Q

Extinction

A

The diminishing of a conditioned response.

30
Q

Reinforcement

A

To increase the behavior during a observation. After behavior is reinforced it is more likely to be tried again.

31
Q

Shaping

A

Guiding a creature toward the behavior by reward behavior that comes closer and closer to the desired behavior.

32
Q

Positive Reinforcement

A

Reward is adding something desirable.

33
Q

Negative Reinforcement

A

Reward is ending something unpleasant.

34
Q

Immediate Reinforcement

A

Positive reward directly after desired behavior. (Treat for dog after trick)

35
Q

Delayed Reinforcement

A

Positive reward well after desired behavior. (Pay Check)

36
Q

Punishment

A

Have the opposite effects of reinforcement. Make the target behavior less likely to occur in the future.

37
Q

Observational Learning

A

Watching what happens when other people show a certain behavior and learning from their experience.

38
Q

Memory

A

The persistence of learning over time, through the storage and retrieval of information and skills.

39
Q

Recall

A

Retrieving information previously learned and unconsciously stored.

40
Q

Recognition

A

Identify which stimuli match your stored information.

41
Q

Encoding

A

The information gets into our brains in a way that allows it to be stored.

42
Q

Short-Term Memory

A

Remembering something that you heard or saw recently.

43
Q

Explicit Memory

A

Facts and experiences that we can consciously know and recall.

44
Q

Procedural Memory

A

Memory such as knowing how to ride a bike, and other well practiced knowledge such as word meanings.

45
Q

Iconic Memory

A

Recollection of certain patterns of letters and number, introduced by George Sperling.

46
Q

Chunking

A

Organizing data into manageable units (grouping).

47
Q

Memory Loss

A

Damage to certain sections of the brain that can lead to loss of certain memories of the past.

48
Q

Flashbulb Memory

A

Emotionally intense events that become “burned in” as a vivid seeming memory.

49
Q

Eyewitness to Crime

A

Will have a strong memory of situations that are fearful or scary to them such as crimes.

50
Q

Stress and Memory

A

Stress can negatively affect memory because it can deeply affect how much your brain can retain.