Chapter 5 Flashcards

1
Q

The premise that observable responses to specific external stimuli signal that learning has taken place.

A

Behavioral learning (stimulus-response learning)

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2
Q

A form of behavioral learning stating that animals and humans alike can be taught behaviors and associations among stimuli through repetition. Some describe it as a “knee jerk” (or automatic) response to a drive that builds up through repeated exposure to a stimulus.

A

Classical conditioning

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3
Q

A stimulus that occurs naturally in response to a given circumstances.

A

Unconditioned stimulus

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4
Q

A stimulus that became associated with a particular event or feeling as a result of repetition.

A

Conditioned stimulus

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5
Q

A response to conditioned stimulus.

A

Conditioned response

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6
Q

A learning theory that views classical conditioning as learning of associations among events that enable consumers to expect and anticipate events, rather than being a reflexive action.

A

Cognitive associative learning

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7
Q

When consumers hear that brand name and brand message over and over within a period of time.

A

Message repetition

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8
Q

Overexposure to repetitive advertising that causes individuals to become satiated, pay less attention to advertising and remember fewer ads.

A

Advertising wear-out

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9
Q

A marketing assumption that just three exposures to an advertisement are needed in order for learning to take place: one to make consumers aware of the product, a second to show consumers the relevance of the product and a third to remind them of its benefits.

A

Three-hit theory

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10
Q

Responding the same way to slightly different stimuli.

A

Stimulus generalization

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11
Q

Additions of related items to an established brand because they are likely to be adopted since they come under a known and trusted brand name, which is a marketing application of stimulus generalization.

A

Product line extensions

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12
Q

Offering the same product in a different from but under the same brand, which is a marketing application of stimulus generalization.

A

Product form extension

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13
Q

Marketing a whole line of products under the same brand name, which is a marketing application of stimulus generalization.

A

Family branding

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14
Q

An application of stimulus generalization that contractually allows affixing a brand name to the products of another manufacturer.

A

Licensing

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15
Q

The strategy that is the opposite of stimulus generalization aimed at getting consumers to select a specific stimulus from among similar stimuli, whose objective is to position products and services in such a way that differentiates them effectively from competitive offerings.

A

Stimulus discrimination

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16
Q

A form of behavioral learning based on the notion that learning occurs through a trial-and-error process, with habits formed as a result of rewards received from certain responses or behaviors.

A

Instrumental conditioning (operant conditioning)

17
Q

Rewarding a particular behavior and strengthening the likelihood of a specific response during the same or similar situation in the future.

A

Positive reinforcement

18
Q

Removing an unpleasant stimulus.

A

Negative reinforcement

19
Q

Advertising that provides consumers with rewards for watching ads.

A

Incentivized advertising

20
Q

A phenomenon that occurs when a learned response is no longer reinforced and the link between the stimulus and the expected reward is eliminated.

A

Extinction

21
Q

A point at which the link between the stimulus and the expected reward ceases to exist because of a lack of engagement in the applicable purchase situation for a lengthy period.

A

Forgetting

22
Q

Reinforcement before the desired consumer behavior actually takes place, which increases the probability that the desired behavior will occur.

A

Shaping

23
Q

Learning designed to take place over a period of time.

A

Distributed learning

24
Q

Bunched up learning designed to teach people all at once.

A

Massed learning