Chapter 4 - Physical Layer Flashcards

1
Q

Media Access Control sublayer

A

Converts data into a stream of bits and controls when that data is sent along the physical media

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2
Q

Contention

A

Computers wait until the circuit is free, then jump in whenever they have data to transmit

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3
Q

Controlled Access

A

One device is in control of whose turn it is

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4
Q

Controlled Access - Access Request

A

Client computers send a request to transmit data to a device in charge

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5
Q

Controlled Access - Polling

A

A signal is sent to client computers asking if they have data to transmit

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6
Q

Roll Call Polling

A

A controlling device works through a sequence of clients, asking each one in order if they have data to transmit

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7
Q

Hub Polling

A

AKA token passing. One device starts the poll and passes permission around the circuit.

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8
Q

Contention - Best Use Case

A

Smaller networks. Less chance of a collision with less device, and waiting for permission to be granted slows things down.

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9
Q

Controlled Access - Best Use Case

A

Larger networks. Collision and retransmission would slow things down more than requesting permission.

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10
Q

Human Error

A

The user typed something incorrectly

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11
Q

Network Error

A

Error during transmission, the data that’s sent isn’t the data that’s received

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12
Q

Corrupted Data

A

The data sent is changed somewhere along the path to the receiving computer

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13
Q

Lost Data

A

The data sent never makes it to the destination

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14
Q

Error Rate

A

The frequency and pattern in which errors occur on a circuit

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15
Q

Burst Error

A

An error where more than one bit is changed at a time by the condition causing the error

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16
Q

Line Noise

A

AKA distortion. Degradation of the performance of a communication circuit due to equipment or natural disturbances, manifests as extra bits, missing bits, or flipped bits.

17
Q

White Noise/Gaussian Noise

A

Thermal agitation of electrons. Unavoidable on even the most insulated wires, workaround is to increase signal strength.

18
Q

Impulse Noise/Spikes

A

Primary error source in data communications, caused by voltage changes in adjacent lines, lightning flashes, fluorescent lines. Lasts as long as 1/100 of a second and can obliterate a group of data.