Chapter 3 - Physical Layer Flashcards
Physical Circuit
The physical media that connects devices (twisted pair wire, coaxial, etc)
Logical Circuit
The transmission characteristics of a connection (like T1)
Modem
Turns sender’s digital data into an analog signal, turns received analog signal into digital data
Codec
Turns sender’s analog data into a digital signal, turns received digital signal into analog data
Symbol
An agreed-upon standard between sender and receiver of what constitutes a 0 and what constitutes a 1
Symbol Rate
How many symbols will be sent over the circuit per second, in kilohertz
Circuit Configuration
The physical layout of the circuit
Point to Point Circuit
Direct connection between two devices, also known as dedicated circuit. Best used when two computers generate enough data to use the full capacity of the circuit.
Multipoint Circuit
Many computers on the same shared circuit. Only one computer can send at a time. Less cabling to run, more efficient when no one computer needs the full circuit capacity.
Simplex Transmission
One way transmission, like TV and radio
Half-Duplex Transmission
Two way transmission, but one way at a time. Control signals help decide who’s sending and who’s receiving.
Turnaround Time/Retrain Time
Time taken for a half-duplex circuit to change directions.
Full-Duplex Transmission
Two way transmission, devices can transmit in both directions simultaneously
Multiplexing
Break one high-speed physical circuit into several slower logical circuits, so many devices can use the circuit at the same time.
Frequency Division Multiplexing
Circuit divided horizontally so many signals can travel at once. Circuit divided into channels, each on a different frequency - like radio stations or TV channels.
Time Division Multiplexing
Circuit shared by computers taking turns, dividing circuit vertically.
Statistical Time Division Multiplexing
Uses statistical analysis of usage needs of the circuit to make more efficient use of circuit capacity.
Wavelength Division Multiplexing
Similar functionally to Frequency Division Multiplexing, but for fiber-optic cables. Uses full spectrum of light instead of just one color.
Digital Subscriber Line (DSL)
Uses FDM to split physical circuit into phone, upstream data, and downstream data logical circuits, then uses TDM to provide channels within the up and downstream data circuits.
Guided Media
Message flows through a physical medium that guides the signal - twisted pair wire, coaxial cable, or fiber-optic.
Wireless Media
Message is broadcast into the air - microwave or satellite
Twisted Pair Cable
Insulated pairs of wires twisted together within a cable. Two pairs in phone cables, four pairs in network cables.
Coaxial Cable
Copper core, outer shell for insulation, and outer shield. Less interference than twisted pair cable, but much more expensive.
Fiber-Optic Cable
Signals carried through thin strands of glass by high-speed pulses of light from lasers or LEDs.
Multimode Fiber
Light reflects inside cable at different angles. Signal weakened (attenuation) and didn’t all arrive together (dispersion). Max length 500 meters.
Graded-Index Multimode Fiber
Refractive properties of the glass fiber were changed to ensure the signal all arrives at once. Max length 1,000 meters.
Single-Mode Fiber
Narrower fiber, more concentrated light, faster over longer distances up to 100 KM. Alignment of light with cable must be perfect, lasers must be used. More expensive.
Radio Transmission
Each device on circuit has radio transmitter/receiver. Low power transmissions, short effective range.
Microwave Transmission
Extremely high-frequency wireless, line of sight between two points 25-50 miles apart. Towers used to keep clear line of sight.
Satellite Transmission
Similar to microwave, but involves a satellite as a midpoint instead of going directly to another point on earth.
Propagation Delay
The time taken for data to transmit to a satellite and come back.
Raindrop Attenuation
When heavy rain absorbs signals from satellite transmission.
Coding scheme
Assigning groups of bits to a set of characters within a system (ASCII, Unicode)
ASCII
Code for data communications, assigns letters to a 7 or 8 bit number.
ISO 8859
Expands on ASCII, allows for non-English characters with accents.
Unicode
Expands on ASCII. UTF-8 is similar, UTF-16 has more space and can handle Cyrillic and Chinese characters.
Parallel Transmission
Transmits an entire data unit at once across a wide number of connections. A 32 bit data unit is transmitted simultaneously across 32 connections.
Serial Transmission
A stream of data is sent sequentially, one bit at a time.
Digital Transmission
Transmission of data as 1s and 0s through electrical or light pulses.
Unipolar Signaling
Voltage is always positive or negative to represent 1, no voltage represents 0.
Bipolar - NRZ
Positive voltage represents a 1, negative voltage represents a 0. Voltage is always positive or negative, never 0.
Bipolar - RZ
Positive voltage represents a 1, negative voltage represents a 0. Voltage always returns to 0 between bits.
Bipolar - AMI
0 volts always represents 0, 1s alternate between positive and negative voltage.
Manchester Encoding
Change from high to low voltage is 0, change from low to high voltage is 1. Less susceptible to undetected errors - if there’s no transition midsignal, there must be an error.
POTS
Plain Old Telephone Service - the telephone system
Analog Transmission
Signal over transmission media continuously varies from one state to another, in wave pattern.
Amplitude
Height of wave, measured in decibels. Two parts of wave - half above 0 amplitude mark, half below, both must be the same.
Frequency
Number of waves per second, measured in hertz. High frequency = many short waves, low frequency = fewer long waves.
Phase
Direction in which the wave begins, measured in degrees. Up and to the right is 0°, down and to the right is 180°.
Carrier Wave
Simple sound wave sent through telephone line circuit
Modulation
Changing the shape of the carrier wave to represent 1 and 0
Amplitude Modulation/Amplitude Shift Keying
Different heights of the wave are symbols - taller wave can mean 1, shorter wave can mean 0.
Frequency Modulation/Frequency Shift Keying
Different number of waves per second are symbols - higher frequency can mean 1, lower frequency can mean 0.
Phase Modulation/Phase Shift Keying
Different directions of the start of the wave are symbols - phase of 0° can mean 0 and phase of 180° can mean 1.
Quadrature Amplitude Modulation
Combines phase modulation and amplitude modulation for one symbol to represent 16 values
Sending Multiple Bits
Using AM, FM, or PM, define more than two symbols. Four different amplitudes can represent 00, 01, 10, or 11. Can combine modulation techniques.
Bit Rate/Data Rate
Capacity of circuit in bits per second - calculated by bits per symbol x symbols per second.
Baud Rate
Number of symbols per second - same as symbol rate, deprecated term. Bit Rate and Baud Rate are only the same if each symbol only carries one bit.
Bandwidth
Difference between highest and lowest frequencies in a band
Data Compression
Increases throughput of data by making the data smaller
V.44/Lempel-Ziv encoding
Creates dictionary of two-, three-, and four-character combinations in a message. When that character pattern reoccurs, the index of that data in the dictionary is sent rather than the data itself.
Quantizing Error
Difference between analog signal and closest digital value available - like a rounding error
Converting Analog to Digital
Samples are taken and amplitude is recorded. More frequent samples, and more bits to store amplitude data, yield better quality transmission.
Local Loop/Last Mile
The analog bit of a common carrier network running from a building to the telephone switch
Telephone Switch
Turns the analog signal from the phone through the local loop into a digital signal to be sent through the network.
Pulse Code Modulation (PCM)
Input voice sampled 8,000 times per second, each sample stored as 8 bits. Network must transmit at 64,000 bps.
Adaptive Differential Pulse Control Modulation (ADPCM)
Used by lower-speed digital circuits. Generates same number and bits of samples as PCM, but only transmits the change from one to the next rather than sending each sample. The change only needs 4 bits to be expressed, and can be used on 32,000 bps digital circuits.
VoIP
Phone contains codecs built in, so the phone itself transmits digital data. Less wiring, doesn’t require a separate network.
G.722
Version of ADPCM used by VoIP. Samples 8,000 times per second, each sample stored as 8 bits.