Chapter 4 Defintions Flashcards

1
Q

New product design and development projects

A

The transformation of a new market opportunity and/or new product technology into a set of specifications that define a product

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2
Q

New process design and developments project

A

The transformation of product specifications and new process technology into a new or revised production system

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3
Q

Product life cycle

A

A pattern of sales growth and decline over the period in which a product is offered

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4
Q

Open innovation

A

An organizational effort to capture ideas and resources from sources outside the firm for use in innovation efforts

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5
Q

Crowdsourcing

A

The process of obtaining ideas or services by soliciting contributions from a large group of people, especially from an online community

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6
Q

Innovation portfolio planning

A

The process of selecting and prioritizing innovation projects to ensure that they are inconsistent with the firms strategy and development capacity

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7
Q

Early supplier involvement (ESI)

A

A Co development approach in which suppliers participate directly in product design activities

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8
Q

Stage-gate process

A

A disciplined approach that defines specific criteria for each project stage that must be completed before proceeding to the next stage

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9
Q

Concurrent Engineering

A

The simultaneous design and development of all the processes and information needed to produce, sell, distribute, and service a product

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10
Q

Voice of the customer (VOC)

A

Research efforts that gather detailed data describing customers wishes, needs, likes, and dislikes regarding specific product features and functionalities

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11
Q

Beta testing

A

An approach in which customers use product prototype versions and provide feedback to developers

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12
Q

Quality function deployment (QFD)

A

A method for translating ordinary language used to describe customer needs into engineering language used to set product and process design parameters

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13
Q

Customer requirements planning matrix

A

A template that guides identification and translation of customer requirements into product features

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14
Q

House of quality

A

A template that guides identification and translation of customers requirements into product features

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15
Q

Failure modes and effects analysis (FMEA)

A

A procedure for identifying and correcting potential quality problems inherent to product or process designs

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16
Q

Risk priority number (RPN)

A

A rating used in FMEA to indicate the combined probability, severity, and undetectability of a failure mode

17
Q

Value engineering/value analysis

A

A method to improve the benefits and costs of a product through a detailed examination of its function

18
Q

Design for manufacture (DFM)

A

An umbrella term that describes methods and tools that focus design activities on improving the ease with which products can be produced

19
Q

Producibility

A

A measure of the speed, ease, cost efficiency , and reliability with which a product can be produced

20
Q

Design for assembly

A

Focus on minimizing the number of parts in a product and easing the assembly processes

21
Q

Design for product serviceability

A

Focus on easing product disassembly and reusing product components

22
Q

Design for six sigma

A

Focus on systematically evaluating the consistency with which a good or service can be produced or delivered given the capabilities of the processes used

23
Q

Robust design

A

Focus on designing product that can be made consistently even with varying inputs and operating conditions

24
Q

Components standardization

A

Reusing part designs across multiple products in order to reduce development and production costs.

25
Q

Modular product design

A

Using combinations of components with standardized product interfaces to create different product variations

26
Q

Design for logistics

A

Focus on minimizing packaging, handling and shipping costs for products

27
Q

Computer aided design (CAD)

A

Systems that automate the development of drawings and technical specification

28
Q

Computer-aided Engineering (CAE)

A

Systems that crate and analyze three-dimensional product models, reducing the need to build physical prototypes

29
Q

3D printing

A

Also called additive manufacturing , this process makes products by putting down successive layer of thin material such as plastic, metal, ceramics, or food

30
Q

Group technology

A

An approach to work layout and scheduling that gathers in one location all of the equipment and work skills necessary to complete production of a family of a similar products

31
Q

Product life cycle management (PLM)

A

A software-facilitated process used to capture and share all the information needed to define products throughout their life