Chapter 4 Flashcards

1
Q

extrastriate cortex

A

The region of cortex bordering the primary visual

cortex and containing multiple areas involved in visual processing.

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2
Q

lesion

A

In reference to neurophysiology, 1. (n) A region of damaged brain. 2. (v) To destroy a section of the brain.

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3
Q

agnosia

A

A failure to recognize objects in spite of the ability to see them. Agnosia is typically due to brain damage.

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4
Q

inferotemporal (IT) cortex

A

Part of the cerebral cortex in the lower portion of the temporal lobe, important in object recognition.

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5
Q

homologous regions

A

Brain regions that appear to have the same function in different species.

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6
Q

feed-forward process

A

A process that carries out a computation (e.g., object recognition) one neural step after another, without need for feedback from a later stage to an earlier stage.

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7
Q

reverse-hierarchy theory

A

A theory that fast, feed-forward processes can give you crude information about objects and scenes based on activity in high-level parts of the visual cortex. You become aware of details when activity flows back down the hierarchy of visual areas to lower-level areas where the detailed information is preserved.

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8
Q

mid-level (or middle) vision

A

A loosely defined stage of visual processing that comes after basic features have been extracted from the image (low-level, or early, vision) and before object recognition and scene understanding (high-level vision).

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9
Q

illusory contour

A

A contour that is perceived even though nothing changes from one side of it to the other in an image.

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10
Q

structuralism

A

In reference to perception, a school of thought that believed that complex objects or perceptions could be understood by analysis of the components.

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11
Q

Gestalt

A

In German, literally “form.”
In reference to perception, a school of thought stressing that the perceptual whole can be greater than the apparent sum of the parts.

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12
Q

Gestalt grouping rules

A

A set of rules describing which elements in an image will appear to group together. The original list was assembled by members of the Gestalt school of thought.

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13
Q

good continuation

A

A Gestalt grouping rule stating that two elements will

tend to group together if they seem to lie on the same contour.

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14
Q

closure

A

In reference to perception, the Gestalt principle that holds that a closed contour is preferred to an open contour.

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15
Q

texture segmentation

A

Carving an image into regions of common texture properties.

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16
Q

similarity

A

A Gestalt grouping rule stating that the tendency of two features to group together will increase as the similarity between them increases.

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17
Q

proximity

A

A Gestalt grouping rule stating that the tendency of two features to group together will increase as the distance between them decreases.

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18
Q

parallelism

A

A rule for figure-ground assignment stating that parallel contours are likely to belong to the same figure.

19
Q

symmetry

A

A rule for figure-ground assignment stating that symmetrical regions are more likely to be seen as figure.

20
Q

ambiguous figure

A

A visual stimulus that gives rise to two or more interpretations of its identity or structure.

21
Q

Necker cube

A

An outline that is perceptually bi-stable. Unlike the situation with most stimuli, two interpretations continually battle for perceptual dominance.

22
Q

accidental viewpoint

A

A viewing position that produces some regularity in the visual image that is not present in the world (e.g., the sides of two independent objects lining up perfectly).

23
Q

figure-ground assignment

A

The process of determining that some regions

of an image belong to a foreground object (figure) and other regions are part of the background (ground).

24
Q

surroundedness

A

A rule for figure-ground assignment stating that if

one region is entirely surrounded by another, it is likely that the surrounded region is the figure.

25
Q

relatibility

A

The degree to which two line segments appear to be part of the same contour.

26
Q

heuristic

A

A mental shortcut.

27
Q

nonaccidental feature

A

A feature of an object that is not dependent on the

exact (or accidental) viewing position of the observer.

28
Q

global superiority effect

A

The finding in various experiments that the properties of the whole object take precedence over the properties of parts of the object.

29
Q

Bayesian approach

A

A way of formalizing the idea that our perception is
a combination of the current stimulus and our knowledge about the conditions of the world—what is and is not likely to occur. The Bayesian approach is stated mathematically as Bayes’ theorem: P(A|O) = P(A) × P(O|A)/P(O), which enables us to calculate the probability (P) that the world is in a particular state (A) given a particular observation (O).

30
Q

subtraction method

A

In functional magnetic imaging, comparison of brain
activity measured in two conditions: one with and one without the involvement of the mental process of interest. The difference between the images for the two conditions may show regions of brain specifically activated by that mental process.

31
Q

parahippocampal place area (PPA)

A

A region of extrastriate visual cortex in humans that is specifically and reliably activated more by images of places than by other stimuli.

32
Q

fusiform face area (FFA)

A

A region of extrastriate visual cortex in humans that is specifically and reliably activated by human faces.

33
Q

extrastriate body area (EBA)

A

A region of extrastriate visual cortex in humans that is specifically and reliably activated by images of the body other than the face.

34
Q

decoding

A

The process of determining the nature of a stimulus from the pattern of responses measured in the brain or, potentially, in an artificial system like a computer network. The stimulus could be a sensory stimulus or it could be an internal state (e.g., the contents of a dream).

35
Q

template

A

The internal representation of a stimulus that is used to recognize the stimulus in the world. Unlike its use in, for example, making a key, a mental template is not expected to actually look like the stimulus that it matches.

36
Q

structural description

A

A description of an object in terms of the nature of its

constituent parts and the relationships between those parts.

37
Q

recognition-by-components model

A

Biederman’s model of object recognition, which holds that objects are recognized by the identities and relationships of their component parts.

38
Q

geon

A

In Biederman’s recognition-by-components model, any of the “geometric ions” out of which perceptual objects are built.

39
Q

deep neural network (DNN)

A

A type of “machine learning” in artificial intelligence in which a computer is programmed to learn something (here object recognition). First the network is “trained” using input for which the answer is known (“that is a cow”). Subsequently, the network can provide answers from input that it has never seen before.

40
Q

entry-level category

A

For an object, the label that comes to mind most
quickly when we identify it (e.g., “bird”). At the subordinate level, the object might be more specifically named (e.g., “eagle”); at the superordinate level, it might be more generally named (e.g., “animal”).

41
Q

holistic processing

A

Processing based on analysis of the entire object or scene and not on adding together a set of smaller parts or features.

42
Q

prosopagnosia

A

An inability to recognize faces.

43
Q

congenital prosopagnosia

A

A form of face blindness apparently present from birth, as opposed to acquired prosopagnosia, which would typically be the result of an injury to the nervous system.