Chapter 3 - Types and patterns of innovation Flashcards
1
Q
What is the technology trajectory?
A
- the performance improvement a technology follows through time
- s-curve pattern
- same as technology diffusion pattern
2
Q
Types of innovation (classes)
A
- Commonly categorized by:
- product versus process innovation
- radical versus incremental
- competence enhancing versus competence destroying
- architectural versus component
- not indipendent
3
Q
Product versus Process Innovation
A
- product innovation -> products or services
- process innovation -> business processes
- can influence one another
- often occur simultaneously
4
Q
Radical versus Incremental Innovation
A
- differ in base of
- radicalness, degree of newness
- diversity of the innovation wrt previous ones, incremental -> minor change
- amount of risk associated -> radical -> high
- innovation is often risky because of uncertainty in technology and customers needs
- radicalness may change over time or for different firms
5
Q
Competence-Enhancing versus Competence-Destroying Innovation
A
- enhancing, builds on the existing knowledge base
* destroying, does not build on existing competencies or renders them obsolete
6
Q
Architectural versus Component Innovation
A
- component
- change to one or more components but not overall system
- architectural
- change to overall design or system interactions
- often more radical and competence destroying
- often requires chenges in components
7
Q
Technology S-curves
A
- maps the performance of a technology (performance/effort) and its diffusion rate (adopters/time)
- slow initial improvement, lack of understanding of the technology, unfamiliarity
- accelerated improvement, deeper understanding of the technology
- diminishing improvement, technology reaches its limits, market saturated mo new adoptions
- not always reach their limit
- displaced by new, discontinuous technology
- firms may be reluctant to adopt new technology because initial improvement is slow and costly
- technology diffusion takes longer than information diffusion
- may require complex knowledge or experience
- may require complementary resources
- diffusion is in part due to performance
- better developed, cost reduces, more useul
- some severe limitations as a prescriptive tool
- limits of tec may be unknown
- shape of S an be infuenced by changes in market, competitors, complementary
- switch of technology could be too soon or too late
8
Q
discontinuous technology
A
- fulfills a similar market need with entirely new knowledge base
- sometimes may initially have a lower performance and lower returns than existing technologies
- may make incumbent firms reluctant to switch
- if disruptive technology has a steeper s-curve or higher performance limit the returns may become much higher wrt existing technologies
- with this conditions, new likely to displace the incumbent technology
9
Q
Adopter Categories
A
- Innovators
- first to adopt an innovation (2.5%)
- adventurous, confortable with uncertainty, with financial resources
- Early Adopters
- next 13.5% to adopt innovation
- missionaries for new products or processes (looked up)
- Early Majority
- next 34%
- innovation before average adopters
- Late Majority
- next 34%
- skeptical, only until technology is diffused, may have scarce resources
- Laggards
- last 16%
- skeptical, must feel certain that an innovation will not fail before adopting it
10
Q
When to adopt an innovation?
A
- Depends on:
- advantages offered by new technology
- effort required to switch
- fit with firm’s current abilities (effort to develop new competencies)
- possession of complementary resources needed
- innovations affect on competitive dynamics (adoption rate)
11
Q
Do technology improvement trajectories always follow the trajectory of customers demands?
A
- No, they are often steeper
- firms rise higher price tiers to maintain margins
- mass market may feel like it is overpaying features it does not value
- time needed tu assimilate new features may be higher than that of development
- low-end technologies can eventually meet the needs of the mass market (segment zero)
12
Q
What patterns follows technological change?
A
- Cyclical pattern
- rapid improvement
- diminishing returns
- technology is displaced by another
- technological discontinuity or creative destruction can result in significant changes in the competitive structure of an industry
- can be divided into phases based on the degree of uncertainty
- Era of Ferment (fluid phase), uncertainty about technology and market, competition of different products, new technological discontinuity
- Dominant Design (specific phase), dominant design emerges
- Era of Incremental Change (specific phase) incremental improvements
- efficiency and market penetration, cease investments in learning
13
Q
Why do incumbent firms resist the transition to a new technology?
A
- focuses on its current capabilities
- less able to identify and respond to major architectural innovations
- if heterogeneity is valued, dominant design is undesirable