Chapter 3 - motion and SUVAT Flashcards

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1
Q

formula of average speed

A

average speed = total distance/total time

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2
Q

key points of a distance time graph

A
  • distance on Y
  • time on x
  • speed is gradient
  • acceleration = increasing gradient
  • for instantaneous speed draw a tangent
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3
Q

difference between a vector and a scalar

A

a vector has a magnitude and direction

a scalar has only a magnitude

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4
Q

equation for velocity

A

velocity = displacement/time

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5
Q

displacement- time graphs

A

very similar to distance time graphs but gradient is now velocity

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6
Q

definition of acceleration and equation for acceleration

A

equation is the rate in change of velocity

acceleration = change in velocity/time

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7
Q

velocity-time graph key points

A
  • gradient = acceleration
  • can be +ve or -ve
  • area under graph is displacement
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8
Q

SUVAT equation without s

A

v = u + at

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9
Q

SUVAT equation without a

A

s = ((u+v)/2 ) x t

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10
Q

SUVAT equation without t

A

v^2 = u^2 + 2as

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11
Q

SUVAT equation without u

A

s = vt - 1/2at^2

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12
Q

SUVAT equation without v

A

s = ut + 1/2at^2

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13
Q

what are the components of stopping distance

A

stopping distance = thinking distance + braking distance

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14
Q

what is thinking distance

A

thinking distance is the distance traveled during the driver’s reaction time given by
thinking distance = speed x reaction time

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15
Q

calculating braking distance

A

suvat can be used to calculate this

B.D. is proportional to V^2

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16
Q

what is meant by an object in free fall

A

it is accelerating under gravity = 9.81ms^-2

17
Q

explain the method of determining G using an electromagnet and a trap door

A
  • an electromagnet holds a small steel ball
  • when the current is switched off, the ball drops and a timer starts
  • the ball falls and hits a flap which stops the timer
  • using SUVAT s = 1/2at^2
  • this is because our U is 0
18
Q

explain how the determination of G experiment can be improved using light gates

A
  • The electromagnet and trapdoor may cause delays in the timing
  • light gates can be used instead
19
Q

explain the method of determining G using photos

A
  • a small metal ball is dropped next to a metre rule
  • its fall is recorded or photos taken
  • the ball’s position at different time period can be used to calculate G by using cumulative distance and time
  • plot s against t^2, u = 0 thus gradient = 1/2 g
20
Q

calculating G graphically

A

plot s against t^2 and the gradient = G/2

21
Q

what is the key fact when considering projectile motion

A

“in projectile motion the horizontal and vertical components are independent of each other”

22
Q

assuming no air resistance, what can we say about projectile motion

A
  • vertical component only changes due to G
  • vertical motion uses SUVAT
  • horizontal velocity remains constant and uses d = s x t
23
Q

vector calculations explained

A

at any point (if you know the time) the vectors of an object in projectile motion can be calculated, thus the angle can be calculated.

24
Q

what is a projectile

A

an object acted upon only by the force of gravity

25
Q

what is meant by a constant velocity

A

speed and direction of motion do not change

26
Q

if an object in water is moving vertically down, what 3 forces are acting on it, thus how does the resultant force change from the object being submerged to reaching its deepest point

A

upthrust, weight and friction

  • resultant force decreases as depth increases because speed decreases so the upwards acting drag force decreases, hence the magnitude of the resultant force decreases