Chapter 2 (lectures 2 & 3) Flashcards

1
Q

Motor Skill

A
  • activities or tasks that require voluntary movement of the head, body or limbs to achieve a goal.
  • must be learned and voluntary
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Provide an example of a motor skill

A

talking, golfing, writing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Skill

A

a) an activity or task that has a specific goal to achieve
b) an indicator of the quality of performance
- a goal to achieve or action goal
- performed voluntarily
- requires body, head, and/or limb movement
- must be learned or relearned

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

one dimensional classifications

A
  • fine vs. gross
  • continuous vs. discrete
  • open vs. closed
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Gross vs. fine tasks

A

Fine: using small movements of fingers and hands
gross: large body movements

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Continuous vs. discrete tasks

A

Discrete: those with recognizable beginning or end
Continuous: skills that have no recognizable beginning and end, with behaviour continuing until the movement is arbitrarily stopped
-these movements call on scale.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Open vs. Closed skills

A

Open: skills for which the environment is constantly changing
closed: environment is predictable

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Gentile’s two dimensional taxonomy

A
  • two step process to classifying an action
    1) function of the action:
  • body stability (stationary or in motion?)
  • object manipulation (yes/no)
    2) environmental context
  • Regulatory conditions (stationary or in motion)
  • inter-trial variability (yes/no)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Applications of Gentile’s taxonomy

A
  • slowing/starting a skill easier for rehab patients
  • learning a new skill (ex. hitting a baseball)
  • make progressions for teaching new skills
  • track progress
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Limitations of Gentile’s taxonomy

A
  • depend on the skills

- progression is not the only route that is most logical

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Constant error

A

-measures the average error in responding

constant error=Σ (xi-T)/N

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

interpretation of constant error

A
  • CE si given in the unites the represent the amount and direction of deviation relative to the target.
  • represents the average magnitude of the movement and measures the direction of the errors on the average
  • does NOT consider the amount of scatter, variability, or inconsistency in performance of the movements
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Absolute error

A

the measure of overall accuracy in performance

AE=∑|x-T|/n

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Interpretation of absolute error

A
  • a very logical measure to use to describe the person’s overall accuracy in a task because it measures the way the participant was “off topic”
  • it is the overall deviation without considering the direction that someone deviated
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Variable error

A

-measures the inconsistency in the movement outcome

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Interpretation of variable error

A
  • VE reflects the variability/inconsistency in movements

- does not depend on the how close the person was to the target, only how close they were to their own average

17
Q

Root-mean-square error (RMSE)

A

-represents the area between the performers movements and the target

18
Q

Measures of speed and time

A

how long to complete a task?

reaction time?

19
Q

Phases of reaction time

A
  • Fore-period before stimulus is presented
  • temporal anticipation
  • choice vs. simple Rt
  • RT measure until movement begins
20
Q

examples of kinematics of human movement

A

position, time, speed, acceleration, joint angles, joint velocity, joint acceleration

21
Q

Measurements of brain activity; fMRI

A
  • functional MRI
  • pros; cane measure active and inhibited areas, looks at activity in the whole brain and can get an accurate map
  • cons: stuck in the machine, 2-6sec delay window, big magnet
22
Q
Functional near 
infrared spectrography (fNIRS)
A
  • pros: able to walk around and perform tasks

- cons: 2 sec. delay of measurements

23
Q

Positron emission topography

A
  • radioactive version of glucose injected

- more radioactive activity = more neural activity

24
Q

Electroencephalography

A
  • similar to EMG
  • poor spatial resolution, good time resolution
  • not sensitive to movement
  • can process data related to auditory stimuli
25
Q

Kinematics

A
  • Location
  • velocity
  • acceleration
  • coordination kinematics;
26
Q

Movement measurement devices

A

-electromyography: recording muscle movement
-measurements of eye movement
-